Apocalyps in Melzo
For this project I wanted to create a post apocalyptic landscape based on my own city. this is a real-time progect made by using Unreal Engin 4, I made the magiority of the props using Maya and substance, but i also use some props from Quixel megascans. Video : https://www.youtube.com/watch?v=wVLkZoZmpbI
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Round of applause for our sponsors
Made Assets
Unreal Master Materials
water material made using new unreal single layer node
smoke and cloud effect made using FlowMap and unreal engine material
I made vertex paint, and a triplannar function to make modular walls
Some References
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