
Apocalyps in Melzo

For this project I wanted to create a post apocalyptic landscape based on my own city. this is a real-time progect made by using Unreal Engin 4, I made the magiority of the props using Maya and substance, but i also use some props from Quixel megascans. Video : https://www.youtube.com/watch?v=wVLkZoZmpbI
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Made Assets





Unreal Master Materials

water material made using new unreal single layer node

smoke and cloud effect made using FlowMap and unreal engine material
I made vertex paint, and a triplannar function to make modular walls
Some References
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