Shaman (Game Character) and Desert Dungeon (Game Environment)
Hi, I graduated from 3dsense Media School in 2020. Here are my works during the course. Hope you enjoy it!
Shaman: game character
This is the first game-ready character I made in 3dsense Media School. Thank you for the amazing concept art by YuJin Kim. (https://www.artstation.com/artwork/o15YJ)
5 UV maps of 2048 x 2048
Desert Dungeon: Game Environment
Game Environment "Desert Dungeon"
I modelled all the assets in this project by myself. Thank you for the Quixel Mixer and Megascans for tileable textures and plant atlases. I've learned how to use the modular workflow for the environment to complete this assignment in a limited time. Finally, Thanks a lot for the amazing Concept art by Seung Il Ju. (https://www.artstation.com/artwork/XBqXdw)
Unique assets ( 1 set of assets / 4k UV map )
Foliage
I took the plant atlases from Megascan and modelled the shape of the plant from there.
Trim textures for large assets (4k)
Tileable rocks with RGB mask in UE4
I put 3 sets of Tileable textures (2k) in UE4 and assigned them in the Material function.
I baked the normal maps from the high-resolution version of the rocks. After that, I textured the low-resolution version with flat colors for the RGB mask.
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