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Shaman (Game Character) and Desert Dungeon (Game Environment)
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Shaman (Game Character) and Desert Dungeon (Game Environment)

Jirapa Naknont
by JirapaNaknont on 26 May 2021 for Rookie Awards 2021

Hi, I graduated from 3dsense Media School in 2020. Here are my works during the course. Hope you enjoy it!

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Shaman: game character

This is the first game-ready character I made in 3dsense Media School. Thank you for the amazing concept art by YuJin Kim. (https://www.artstation.com/artwork/o15YJ)


5 UV maps of 2048 x 2048 

Desert Dungeon: Game Environment

Game Environment "Desert Dungeon" 

I modelled all the assets in this project by myself. Thank you for the Quixel Mixer and Megascans for tileable textures and plant atlases. I've learned how to use the modular workflow for the environment to complete this assignment in a limited time. Finally, Thanks a lot for the amazing Concept art by Seung Il Ju. (https://www.artstation.com/artwork/XBqXdw)

Unique assets ( 1 set of assets / 4k UV map )

Foliage

I took the plant atlases from Megascan and modelled the shape of the plant from there.

Trim textures for large assets (4k)

Tileable rocks with RGB mask in UE4

I put 3 sets of Tileable textures (2k) in UE4 and assigned them in the Material function. 

I baked the normal maps from the high-resolution version of the rocks. After that, I textured the low-resolution version with flat colors for the RGB mask.


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