This project is a re-textured version of a previous project titled "Sapphire Dragon" For this variation I wanted to make the dragon appear as if he lived in a frigid icy climate. I was responsible for all aspects of this project. In my last post I go over my modeling process as well.
This scene was rendered in real time using UE4 and I was responsible for all aspects. Before I started this project a goal of mine was create a scene that added variety to my portfolio. Seeing as my last project was very fantastical/futuristic I thought it made sense to create something more grounded to reality.
A fully procedural lava rock material completely made in Substance Designer.
A secluded computing facility that houses the head of an advanced AI robotic mind. I was responsible for all aspects of this project. The creation of this environment took place over a three week period. The sum tri count for the whole scene is 125,228. All rendered in real time.
This project was the first time I have ever worked in Zbrush and it was a blast! I learned so much over the last few weeks making this and i'm thrilled with the results. These stills are rendered in real time using Marmoset Toolbag 3 and textured using Substance Painter.
Deep in freezing snow covered mountains, an advanced AI nexus mind facility computes data. All rendered in real time.