Sally And Garry
This year I present few of my personal artworks that I created during the last few months , all of them are special to me because I had the opportunity to explore new techniques and to learn a lot during the creation process .
18
1538
2
Round of applause for our sponsors
Sally and Gary
I had the idea of this image in my mind as an illustration and as a way to explore and learn more about real time rendering in Unreal Engine 4 . I sculpted the main plant and characters and I used megascans for populating my environment .In this project I didn't spent time creating UVs in a such a complex shapes as my initial idea it was to finalise with interesting colourful illustrations and renders. I used ZBrush for sculpting process Zremesher + UV master . Next I used Substance Painter for the textures and finally Unreal Engine 4 for putting everything together and lighting and render my scene . last but not least is about the house that I painted in Photoshop as a challenge to me to fit something hand paint in 3D environment . I hope you guys like it .
Little pond of elements
This project created and sculpted in ZBrush then textured in Substance Painter and for the render / lighting I used Arnold and Maya
ZBrush screen-shot
Lighting set up in Maya
Freedom
This is the story of a small fish which lives in a fish tank , but his heart belongs to the open ocean , he looks the sea from the window and he is thinking :"wow, I really wish I could be free to swim out in the open ocean; I would love to be able to travel and explore, and maybe even make new friends..."
This is just a screen -shot at the very beginning of the project .
Comments (2)