Samuel Dayomi Portfolio (2020 - 2021)
A series of my recently completed works. All the models were sculpted, modelled, and textured from scratch unless stated otherwise in their individual descriptions.
Susanna
A real-time character I rendered offline using Arnold. It had its own series of unique challenges that occasionally drove me insane, the xgen hair especially. But I see this as an opportunity to improve once I try something like this again.
The Bathroom
A small environment I put together to practice some more texturing and lighting. This was a particular challenge because I was trying to get that natural bounce light look only using moveable lights (no baked lights). There's a lot of cheating going on, including a bit of faked bounce light. All the meshes and textures are custom-made in Maya and Substance Painter with a series of smart materials I put together. The foliage happens to be the only thing that comes straight from the Megascans library, but it's all shuffled around so it fits with the environment correctly. Some minor displacement was used across some of the texture maps, the walls mainly, with a custom material made in Unreal to enhance the normal maps a touch.
Susanna Real-Time
The overall model is made up of six major unconnected meshes; the Head, Sweater, Jeans, Shoes, Hands, and Ankles. I'm not counting the eyes, lips, teeth, or shoelaces here. Altogether, including those last few meshes, the overall polycount comes up to roughly 56k. Most of which is given to the head and hands. The hair is all xgen imported as an alembic file into the engine.
Birna The Viking Warrior (Because everyone needs a Viking warrior in their portfolio nowadays)
This one's my oldest model and my first full character sculpt. I saw it more as a texturing exercise which was my primary focus when putting the whole thing together. The fabric, the skin, and the leather, in particular, had to feel as real as I could manage at the time. I'd say for the most part they appear relatively convincing.
The Amazing Human Spider
This model is an attempt to merge the characteristics of the animated movie Miles with the video game Miles, and then make him older. A lot more was taken from the animated side along with several liberties in bringing the whole thing together. I was initially going to have the mask be a part of the whole thing. But it's interesting to try and see if the character is still relatively recognizable using other elements of his iconography when seen as a whole piece. The shoes probably help a lot.
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