My first 6 months at ArchViz
Since I started studying Archviz in Butic I have been trying to touch reality from my point of view, I´m passionate about it, I enjoy it, it makes me proud of myself. I am looking for a job and I humbly hope to continue learning and developing my skills in a professional environment.
Canaletto, Henry VII Chapel 3D
When you try to learn in the world of archviz what better way than to learn from one of the first masters in archviz as Canaletto, all his paintings are of an architectural rigor, both in proportions, volumes, materials that we could say that his paintings have been the first renderings of archviz, Canaletto made representations study of the environment and architecture to represent it as real as possible, unlike the painters of his time who idealized reality.
Software used: 3D Max, Vray, Marvelous Designer, Photoshop, Adobe After Effects
I have chosen the painting of the Chapel of Henry VII because it represents the proportions, space, and volumes in a very evident way, and there is a very attractive study of natural light. How natural light can represent space and volume in such a masterful way. Canaletto's result is so good that now with tools like 3d max with real measurements I have been able to confirm that his study of depth is very close to reality
To begin with, the first thing I did in the scene is to place the camera with the depth values of Canaletto's composition for this I put the image of the painting as background in the viewport in 3D Max and using the Perspective Match tool aligning the 3 axes (x y z) with the Hide Vanishing Lines with the axes of the painting. Once the camera was placed I simply started to modulate the composition. Each symmetry, whether wall, ceiling, or structure, is exported to Vray mesh and converted to Vray proxy to lighten the scene and to be able to work faster. At the same time the elements like the central cage and the altars are modeled in reference files to be able to model more easily and to be able to work more focused on the element, its materials, modeling, texturing... and later gathered in the central file. All textile elements are modeled in Marvelous and mapped in 3D Max and postproduction is done in Aftereffects and Photoshop.
There are elements that are not seen but that I have also modeled because they are elements that are in the scene although they are not seen, for this, I have made a small study of the real space but always resembling the reality to the painting since it is the painting that I have taken to the 3d. Here are two small examples of renders of the modeling process, the decoration of the wood and the upper part of the windows at the ceiling level, which are not visible in the main rendering but are also modeled as part of the scene.
Industrial apartment in San Francisco
High ceilings concrete, brick, iron, steel, and lots of light are counterbalanced by the dark colors of the construction elements. I wanted to make realistic images of inhabited space, in this case, a kitchen opens to the living room.
Software used: 3D Max, Vray, Photoshop
In this project I have paid special attention to the light, as I said before a light that I fell in love with this city, for them, I made a composition of interior and exterior light, the exterior light is composed of a Vray sun, a dome with an HDRI from northern California and several planes of Vray light with bluish tones in the windows and roof skylights to give that feeling that the sea is near.
The bathroom as a natural space
If there is any room that can identify the concept of "intimacy" in a home, it is the bathroom, where we want to be alone with our inner world, connecting with each other our deep longings but without feeling vulnerable, so we tend to create a room that allows us to let our soul feel relaxed and free.
Software used: 3D Max, Vray, Marvelous Designer, Photoshop, Adobe After effects
It is worth mentioning the material of the towels and carpet complemented with the Vray Displacementmod modifier to give the volumetric texture of the object's material, assigning to this modifier a Cellular material.
Complete penthouse apartment in New York in the 1970s
My intention is to revive an era of the '60s and '70s, a golden age in design, architecture, art, and furniture. I have chosen to decorate the walls works of Picasso and Le Corbusier, I have used materials such as brick, wood, and paper to cover the walls and I have modeled an apartment with typical architecture of the '70s as a circular staircase or double-height living room, sliding doors and semi-connected spaces but still separated by constructive elements. In short, I tried to bring a little bit of the New York glamour of the 70s.
Software used: 3D Max, Vray, Marvelous Designer, Photoshop
It has been a very funny project, I made it specifically for this contest, I wanted to do something different, you see many renders with very clean, with extra polished surfaces, with the modeling of this apartment I wanted to make realistic renderings, applying dirt and lowering the glossy of the materials. I am a fan of the TV series Mad Men from which I have been inspired to do the project.
This is the first render sketch of the project, image general scene comprising, hall, living room, dining room, terrace, it was a render that helped me to situate myself and think about what I wanted to do, atmosphere, the light, distribution of the architecture, location of the windows ...
There is a slightly burnt and bluish postproduction looking for the vintage aesthetics of the first color cameras, a bit recreating the atmosphere of the first color films.
Some of the materials...
Finally the bedroom, simple and elegant, I wanted to recreate a room where you can feel the tension, typical place of discussions of couples in the great American movies of the 70s, it seems that someone is going to enter from the terrace or some elegant actress is going to enter the scene ... soft colors, Formica furniture, and a good library to read before going to sleep that reminds us that 50 years ago we did not have computers or mobile phones ...