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My first 6 months at ArchViz
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My first 6 months at ArchViz

Francisco Javier Ortega Quesada
by Pacoquesada on 29 May 2021 for Rookie Awards 2021

Since I started studying Archviz in Butic I have been trying to touch reality from my point of view, I´m passionate about it, I enjoy it, it makes me proud of myself. I am looking for a job and I humbly hope to continue learning and developing my skills in a professional environment.

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Canaletto, Henry VII Chapel 3D

When you try to learn in the world of archviz what better way than to learn from one of the first masters in archviz as Canaletto, all his paintings are of an architectural rigor, both in proportions, volumes, materials that we could say that his paintings have been the first renderings of archviz, Canaletto made representations study of the environment and architecture to represent it as real as possible, unlike the painters of his time who idealized reality.

Software used: 3D Max, Vray, Marvelous Designer, Photoshop, Adobe After Effects

I have chosen the painting of the Chapel of Henry VII because it represents the proportions, space, and volumes in a very evident way, and there is a very attractive study of natural light. How natural light can represent space and volume in such a masterful way. Canaletto's result is so good that now with tools like 3d max with real measurements I have been able to confirm that his study of depth is very close to reality

To begin with, the first thing I did in the scene is to place the camera with the depth values of Canaletto's composition for this I put the image of the painting as background in the viewport in 3D Max and using the Perspective Match tool aligning the 3 axes (x y z) with the Hide Vanishing Lines with the axes of the painting. Once the camera was placed I simply started to modulate the composition. Each symmetry, whether wall, ceiling, or structure, is exported to Vray mesh and converted to Vray proxy to lighten the scene and to be able to work faster. At the same time the elements like the central cage and the altars are modeled in reference files to be able to model more easily and to be able to work more focused on the element, its materials, modeling, texturing... and later gathered in the central file. All textile elements are modeled in Marvelous and mapped in 3D Max and postproduction is done in Aftereffects and Photoshop.


I wanted to realize my personal vision of the scene in night mode, for this, I have modeled lamps and a ceremonial altar full of candles in the right area with an image of the virgin to give a spiritual touch to the scene. I have also worked with a palette of colors in the most realistic materials, as special attention to the wood of the gothic choir stalls, and recreating myself in a more artistic artificial lighting with Vray lights and postproduction with a lot of contrast to dramatize the scene.
 The statues in the scene are the only elements that I have not modeled myself. They are models created for the short film Gloria Victis, by Benjamin Bardou, special thanks.

There are elements that are not seen but that I have also modeled because they are elements that are in the scene although they are not seen, for this, I have made a small study of the real space but always resembling the reality to the painting since it is the painting that I have taken to the 3d. Here are two small examples of renders of the modeling process, the decoration of the wood and the upper part of the windows at the ceiling level, which are not visible in the main rendering but are also modeled as part of the scene.

Industrial apartment in San Francisco

High ceilings concrete, brick, iron, steel, and lots of light are counterbalanced by the dark colors of the construction elements. I wanted to make realistic images of inhabited space, in this case, a kitchen opens to the living room.

Software used: 3D Max, Vray, Photoshop

I tried to transmit the light of San Francisco as it enters the house, an afternoon light that captivated me when I was there, alight with a certain bluish touch that constantly reminds you that you are surrounded by water and the small trees in the streets that you can touch from the balcony. Industrial elements and a modern kitchen and furniture that recall the port past and the prosperous present of the city.
I tried to avoid the typical white wraparound lights that we are used to seeing in all the works, why? because they are lights that create beautiful and luminous spaces but absent of life and reality. How many times have we seen beautiful and perfect spaces but we do not see ourselves in it or even we do not see anyone in it, there is a thin veil that makes the space unreal and sterile. 

In this project I have paid special attention to the light, as I said before a light that I fell in love with this city, for them, I made a composition of interior and exterior light, the exterior light is composed of a Vray sun, a dome with an HDRI from northern California and several planes of Vray light with bluish tones in the windows and roof skylights to give that feeling that the sea is near.

The bathroom as a natural space

If there is any room that can identify the concept of "intimacy" in a home, it is the bathroom, where we want to be alone with our inner world, connecting with each other our deep longings but without feeling vulnerable, so we tend to create a room that allows us to let our soul feel relaxed and free.

Software used: 3D Max, Vray, Marvelous Designer, Photoshop, Adobe After effects

Made in 3D Max with Vray engine, the geometry of the fabrics are made in Marvelous Designer 10, postproduction and visual effects with Photoshop. My second project since I started studying Architectural Visualization, this project was made with the aim of studying the behavior of color and light, the different capabilities of natural and artificial light, and secondly the choice of colors in a scene to make them visually appealing and produce feelings beyond the visual ones. 

It is worth mentioning the material of the towels and carpet complemented with the Vray Displacementmod modifier to give the volumetric texture of the object's material, assigning to this modifier a Cellular material.

In this project I have opted for the Floor Generator modifier to make the tiles of the wall and floor, being such a predominant and close element I have chosen this modifier to give realism to the volume of the floor and wall, so that each tile had a different tonality I have chosen to put a VrayMultiSubTex attached to a Composite map with the basic material of the terracotta texture, in turn, I have used a dirt texture that I have made myself in Photoshop to make splashes and wet footprints of bare feet on the floor, this dirt is linked to the material as refl. gloss.
The natural earth colors of the constructive elements and remind the user that we are connected to the earth, in a non-aggressive environment where mud, terracotta, and vegetable background welcomes him, just as the planet gives all its inhabitants the necessary elements for the development of life. 
To the set of constructive elements are added decorative pieces of intimate market character, a classic carpet with a marked ethnic design, matching the carpet with the plain colors of the towels, creating a visual continuity between decoration and functional element.

Complete penthouse apartment in New York in the 1970s

My intention is to revive an era of the '60s and '70s, a golden age in design, architecture, art, and furniture. I have chosen to decorate the walls works of Picasso and Le Corbusier, I have used materials such as brick, wood, and paper to cover the walls and I have modeled an apartment with typical architecture of the '70s as a circular staircase or double-height living room, sliding doors and semi-connected spaces but still separated by constructive elements. In short, I tried to bring a little bit of the New York glamour of the 70s.

Software used: 3D Max, Vray, Marvelous Designer, Photoshop

It has been a very funny project, I made it specifically for this contest, I wanted to do something different, you see many renders with very clean, with extra polished surfaces, with the modeling of this apartment I wanted to make realistic renderings, applying dirt and lowering the glossy of the materials. I am a fan of the TV series Mad Men from which I have been inspired to do the project.


This is the first render sketch of the project, image general scene comprising, hall, living room, dining room, terrace, it was a render that helped me to situate myself and think about what I wanted to do, atmosphere, the light, distribution of the architecture, location of the windows ... 

I have traveled a bit to the past because I think the archviz is not only a way to represent spaces that have not yet been realized, it is also a way to represent spaces that have existed but are no longer there.
I really enjoyed modeling the kitchen, my grandmother had one just like it! I didn't have photos of my grandmother's original kitchen but I have looked for references to be able to model it down to the last detail. (at the end of the project I have added pictures that I have been inspired by) 

There is a slightly burnt and bluish postproduction looking for the vintage aesthetics of the first color cameras, a bit recreating the atmosphere of the first color films. 

A special thanks to Bridge materials and textures, such as the floor, which in this particular case I did not use Floor Generator, and other special thanks to Textures.com where I found the perfect tile texture for the kitchen wall.
I have used a range of colors very of the time by opening images of apartments of the '70s and taking with the pipette the colors that seemed to be more interesting in Photoshop, although I have not lowered the saturation in the postproduction there is a relation of color that marks an epoch. All the textures of the objects have been treated in the same way, for example, the wallpaper in the bedroom was originally bright yellow as the print seemed very attractive to me the only thing I did was to retouch the color and then apply the texture to the material and so with 90% of all textures.
Here are some images of references that I have used

Some of the materials...

Finally the bedroom, simple and elegant, I wanted to recreate a room where you can feel the tension, typical place of discussions of couples in the great American movies of the 70s, it seems that someone is going to enter from the terrace or some elegant actress is going to enter the scene ... soft colors, Formica furniture, and a good library to read before going to sleep that reminds us that 50 years ago we did not have computers or mobile phones ...


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