MY FIRST STEPS IN THE ARCHVIZ WORLD
A summary of what I am learning during the ArchViz master's degree at butic The New School, expressed in creativity and art direction workshops in which I have tried to showcase the wide variety of skills acquired. Being my main objective to arouse emotions through my images.
STEP 1 | DALI'S ROOM IN AN ART GALLERY
This step arises from breaking the limits of creativity in architectural visualisation by creating a three-dimensional space from a figurative reference, entering into the creative process of the author of the painting.
The artwork chosen is "Muchacha en la Ventana" by Salvador Dalí. An architectural space was generated to house this work, a room in an art gallery dedicated to the author.
Entering into the creative process of the author of the painting provides us with a better understanding of compositional techniques, framing, camera angle, focal length, lighting, materiality/texturisation... which will help us to open our minds and break boundaries.
Final Result with postproduction in Photoshop Vs 3dsMax + Vray
Original one Vs ArchViz
THE CREATIVE PROCESS | WORKFLOW
STEP 2 | ETERNAL SUMMER IN BOSCO'S HOUSE
In an attempt to arouse emotions through images, the proposal to make a representation of the eternal summer in Bosco's house, by Alberto Campos Baeza, emerges.
Final Result with postproduction in Photoshop Vs 3dsMax + Vray
THE CREATIVE PROCESS | WORKFLOW
STEP 3 | MODEL WHATEVER YOU WANT
A new challenge comes up when I decided to be able to model everything I could imagine.
Thinking about what type of product could be suitable to show the modelling skills on product design in an architectural way added to the reference given by my teacher, the idea to model a traditional door which is located in Madrid was born.
Mesh result
Renovation and integration of the door in a new atmosphere
THE CREATIVE PROCESS | WORKFLOW
STEP 4 | ARCHITECTURE AND NATURE
Getting to know in depth iToo Forest Pack and the integration of landscapes in ArchViz emerges this step, Architecture and Nature in the Grob's House by Alberto Campos Baeza.
Final Result with postproduction in Photoshop Vs 3ds Max + Vray Vs + Modelling scene
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