Plane Hangar - UE4 Environment
Here I present you my work of the last 2 years at DAE Howest. My goal was to make a realistic environment to showcase my prop arts. It was rendered in real time, using Unreal Engine 4.25 raytracing features.
The main idea for this project was to showcase my props art portfolio while trying to set up a full environment around it. For this I used the Megascan library for background props, Quixel Mixer and Substance Painter for the main materials. I presented the breakdown of some elements at the end of this post.
Diesel Air Compressor
Martin-Baker Ejection Seat
Grumman OV-1 Mohawk
A complete model of this american reconnaissance aircraft. It includes the full cockpit, the landing gears and most of the mechanical elements.
Scanned Engine Pile
Some scrapped engine parts, processed from a raw scan bought on Sketchfab (skfb.ly/6Asw6)
Early graphic research
Some early renders and sketches over 3d blockouts of my scene. I used those to get a good value distribution and make quick iterations.