Plane Hangar - UE4 Environment
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Plane Hangar - UE4 Environment

Moreau Clément
by clementmoreau on 28 May 2021 for Rookie Awards 2021

Here I present you my work of the last 2 years at DAE Howest. My goal was to make a realistic environment to showcase my prop arts. It was rendered in real time, using Unreal Engine 4.25 raytracing features.

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Project description:

The main idea for this project was to showcase my props art portfolio while trying to set up a full environment around it. For this I used the Megascan library for background props, Quixel Mixer and Substance Painter for the main materials. I presented the breakdown of some elements at the end of this post.

Props presentation:

Plumb Hammer

Angle Grinder


Diesel Air Compressor

Martin-Baker Ejection Seat 

Metalworking Lathe

Grumman OV-1 Mohawk

A complete model of this american reconnaissance aircraft. It includes the full cockpit, the landing gears and most of the mechanical elements.

BreakDown:

Turboprop Engine

Scanned Engine Pile

Some scrapped engine parts, processed from a raw scan bought on Sketchfab (skfb.ly/6Asw6)

Early graphic research

Some early renders and sketches over 3d blockouts of my scene. I used those to get a good value distribution and make quick iterations.


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