Plane Hangar - UE4 Environment
Here I present you my work of the last 2 years at DAE Howest. My goal was to make a realistic environment to showcase my prop arts. It was rendered in real time, using Unreal Engine 4.25 raytracing features.
Project description:
The main idea for this project was to showcase my props art portfolio while trying to set up a full environment around it. For this I used the Megascan library for background props, Quixel Mixer and Substance Painter for the main materials. I presented the breakdown of some elements at the end of this post.
Props presentation:
Plumb Hammer
Angle Grinder
Diesel Air Compressor
Martin-Baker Ejection Seat
Metalworking Lathe
Grumman OV-1 Mohawk
A complete model of this american reconnaissance aircraft. It includes the full cockpit, the landing gears and most of the mechanical elements.
BreakDown:
Turboprop Engine
Scanned Engine Pile
Some scrapped engine parts, processed from a raw scan bought on Sketchfab (skfb.ly/6Asw6)
Early graphic research
Some early renders and sketches over 3d blockouts of my scene. I used those to get a good value distribution and make quick iterations.
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