Come on the right path
I got to the lowest point in my 3D journey in the middle of the corona pandemic when it dawned on me that I had derailed from what I originally imagined I wanted to produce when I started my 3D journey, I was determined to get out of my depressed and unmotivated work phase, and get started with I originally wanted to do, real-time game environments. Well, It's has been an interesting nine months since I started using Unreal Engine 4 and being accepted at 3D college, Here are the nine environments I've been working on since then.
Isolation Day and Night
Here is the latest project from my day and night assignment as part of my education through 3D college. I've spent two weeks on it. This is the re-creation of Alex O'Dowd's Isolation concept artwork made in Unreal Engine 4.
My focus has been on creating a great environment with the deadline that was given with a center on lighting and making modular building pieces to further develop my workflow.
Me and my friend had started playing Valhaim and becoming totally addicted to playing it, but! It was then I decided to create a nordic forest with a Viking hut.
It has been a really fun project with the Viking/nordic theme with me being danish and all. Through the project, I ran into some challenges. An example would be creating depth using colors. I got some great advice from my teacher on how I should approach it, but other than that it's been fun making different variants of props as well as trees as it's been a while since I created trees, but overall I am very happy with how the project turned out.
Since we had some serious snow here in Denmark I got inspired by N Kayurova's' Light Around' painting.
This was my first project where I tried out Substance Designer and got in some serious training using particles and in producing fogsheets.
Overall I consider the project a success. I think this is where I ranked up my game with Unreal's material shader and creating mood as well as lighting. For the character considering I don't see myself as a character artist.
This one is a small and fast project with heavy use of Quixel Megascans to try out more bridges features and see what I could create in a small amount of time.
I got inspired by this old candle factory that turned into this barn, when I was out for a ride on my motorcycle and snapped some pictures when I was at home, on a visit to my parents for summer break. At this point, the meaning of the project was to become more familiar with Unreal Engine 4's tools, Substance Painter and create an exterior environment.
Basement / Hacker room
At this point I had decided that wanted to go the direction that I wanted in the first place, I had some small experience using Unreal Engine but in this project, I had the intention to make a small interior scene and getting familiar with the pipeline and creating props for games.
Looking back there is a lot of things I could have done differently and done better, But I remember at the time being satisfied with how it turned out and being happy and motivated, something I hadn't been in a while.
It's been an interesting nine months and I think I have come a long way, there is still a long way for me to go, and to learn. I will continue to better myself as a 3D artist I will continue on this path I am on now because I believe in myself to better myself to get where I want to be.
I want to end this by thanking my teachers, classmates, friends as well as my family for believing in me and furthermore pushing me forward to improve myself as a 3D artist as well as a person and being there for me.
I thank you for reading through my entry and wish you a good day!