Hardsurface models of a sci-fi drone and a historical car
During my learning of Hardsurface modeling, I had a ton of fun creating those two assets. But what's the fun if the projects are never rendered? I then took the opportunity to go beyond modeling and bring them to life.
During my learning of Hard Surface Modeling, I thought that modeling a drone could be a fun exercise. I then decided to turn it into a complete picture and textured the drone within Substance painter.
The rendering was done in Keyshot and comped in Photoshop.
1965 - Shelby Cobra 427
Modeling a historical car such as the Shelby Cobra and seeing how many details I could model without using normal maps was a very interesting experience.
The car was textured, lit, and rendered within Keyshot, with a little bit of comp in Nuke.