Game Ready Environment and Characters.
Some of the projects I created over the year at Gnomon!
Mystical Muscovite: This project was rendered in Unreal, modeled with Maya and Zbrush. Substance painter and Designer was used to texture everything and create decals.
Jinji's Grotto: Concept for this piece is by Connor Sheehan. It was rendered in Unreal, modeled in Maya and Zbrush and painted in Substance Painter.
Space Ship: Concept based on Pengzhen Zhang and was modeled in Zbrush and rendered in Unreal.
Demon Transformation: Unreal Vfx test of a Character Transformation. Responsible for everything.
Black Horseman: Rendered in Unreal. Modeled in Maya and Zbrush. Textured in Substance Painter.
One-eyed Brute: Concept by Carlos Amaral. Rendered in Unreal, modeled in Maya and Zbrush. Textured with Substance Painter. Fur textures generated in Substance Designer.
Wandering knight: Concept by Eunyoung Jeon. Modeled, Textured, Rigged, and Animated this character with locomotion for Unreal. Made a little Cinematic to show it off.
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