Game Ready Environment and Characters.
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Game Ready Environment and Characters.

by sasoonnazari on 21 May 2021 for Rookie Awards 2021

Some of the projects I created over the year at Gnomon!

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Mystical Muscovite:  This project was rendered in Unreal, modeled with Maya and Zbrush.  Substance painter and Designer was used to texture everything and create decals.

Jinji's Grotto:  Concept for this piece is by Connor Sheehan.  It was rendered in Unreal, modeled in Maya and Zbrush and painted in Substance Painter.

Space Ship:  Concept based on Pengzhen Zhang and was modeled in Zbrush and rendered in Unreal.

Demon Transformation: Unreal Vfx test of a Character Transformation.  Responsible for everything.

Black Horseman: Rendered in Unreal.  Modeled in Maya and Zbrush.  Textured in Substance Painter.

One-eyed Brute:  Concept by Carlos Amaral.  Rendered in Unreal, modeled in Maya and Zbrush.  Textured with Substance Painter.  Fur textures generated in Substance Designer.

Wandering knight: Concept by Eunyoung Jeon.  Modeled, Textured, Rigged, and Animated this character with locomotion for Unreal.  Made a little Cinematic to show it off. 


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