In the ship project I used Pyro and the new Sparse system from version 18.5, it was a challenge to work with a set of simulations in a single shot with such fast animation, but I am very happy with the result.
For crowds, I wanted to make a scene where a troll was devastating an army, I was able to work the Houdini crowds system together with a Ragdolls system, I also did a simulation of rbd to break the door and vellum for the bridge flags.
In POPS I wanted to do something with a more advertising style, so I thought about making a car that was being formed with the particles while it goes at full speed. For this project I was inspired by a work by the artist Mesrop Hovhannis.
Finally I wanted to recreate a shot of the trailer for the new FarCry 6 where a car skids leaving a trail of red smoke, in this project I also worked with Pyro and composed it with Nuke.
Thank you very much and good luck to all the participants!