This was my first try at recreating a realistic post-apocalyptic scenario. I did it during my second year at FX Animation school.
I used Substance Alchemist to create the materials for the architecture, and I finished polishing them in Substance Painter. The rest of textures/decals were done with Substance Painter. The object modelling was done in 3dsMax. As I did with UE4, I used the BoxReflenctionCapture to give a more realistic detail to the architecture materials. With the ilumination and the decals, I tried to transmit the feeling of dirt and stink, and I used vertex paint to fill the spots of the mud floor. I hope you like it!
To see the evolution that the project had during its creation, here I leave an Slider where you will see it from the BlockOut to the final result, passing through all the different project phases.
First try of hard surface in a gun similar to Glock. It's prepared to VR. I textured it with Substance Painter but I modeled it with 3dsMax and I made the High&HardSurface with zBrush.
I hope you like it!
Thanks for watching!