Pastel Baker Kitchen
This is an interior which I created for my first DemoReel during my time at PixlVisn.
My main idea was to create an interior for one of my DemoReel projects, so I started to get some inspirations on Pinterest. After a long surch I felt in love with the designe of this kitchen and I decited to use this image as my main reference for my 3D project.
Here is a small collage of my references:
When I had enough reference material, I started to create a rough blockout, I set the furniture in the same possition as my reference showes and started to model the objects step by step. I set everything up once but changed the possitions of the kitchen materials so often until I liked the overall 100%.
Back in Maya I put the textures on the objects and started to create the lighting. I started with an skydomelight and put an HDRI on it which I downloaded on HDRI Haven. Next was the directional light this is to show the direction where the sun is coming from. At the end I create very bright lights on the ceiling because it should be bright inside.
I rendered with Arnold and put the final images into Nuke, to make some postproduction.
I had a lot of fun while I'm modeling everything and set it in position. In this whole project I learned so much about every single area of my workflow. It was very exciting to see the process from an empty scene to the final result.
Breakdown:
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