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Game assets: Progess of mine edition
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Game assets: Progess of mine edition

by YogendraAgarwal on 12 May 2021 for Rookie Awards 2021

Hey, I was introduced to this world of 3D this year. As my contest entry, I am gonna go with 4 projects that I did this past few months. I started my Journey of 3D modeling from January with CG Spectrum.

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First Project: I love watching anime and one of the biggest factor that I decided to take this journey. As I was watching an anime, I saw a turret and instantly wanted to model something similar. This was the also the stage when I was just got introduced to Substance Painter in my course with CG Spectrum.


Concept art used as reference was Turret number 3 from https://www.indiedb.com/games/2112td/news/development-update-8-introducing-the-machine-gun-turret-family

So as a Practice I decided to try texture this turret. I was in awe that how texture change everything about the model.

Render in Iray. 4K tris.


Second Project: This is something I made when I wanted to try new things with Substance Painter. As I never used any 3D paint software before, this was a whole new world for me. I decided to model something which I was thinking for a long time i.e a tire that shoots hence "RoboTire". No fix concept art for this, I mixed with using various references  for engine or tire from Google Images.

I rendered this in Iray too. This one has 61k tries. Model Scale twice the size of Bike tire.

Third Project: Till now every project was high poly baked on low poly model. I was curious about how High poly assets are baked and textured. So I watched and read some tutorials and decided to give it a go.

Again with my love for robot looking objects, I decided to go with a TV that walks.

Used the concept art reference of https://www.artstation.com/alexzaragoza.

Render in Iray. Scale around avg height of normal TV.  Gave more geometry around and legs for fun animation someday. At this stage I was enjoying using HDRI environments.

Now I was started to getting familiar with importing the maps in Maya so I used this project to give it a try.

Render in arnold. I was still getting familiar with the lightning, this was fun honestly, finding the problems and controlling the lights.

Fourth Project: I was watching an anime and I saw a wagon. I wanted to create something similar and wanted to challenge and push myself a bit more. This one turns out a big project for me and gave me opportunities to learn more.

I found the concept art that I used as reference on https://in.pinterest.com/pin/683773155894062070/.

Render in Arnold Maya. Tris 51k. I tried to make it as low poly as possible. At this stage I was getting more familiar with lighting. Scale the model around twice the height of avg human.

Lamps have mesh light. The image I had in mind was to make them glow a little. I intentionally Keep the inside area and the below area a little dark as this wagon used for cargo purposes.

That's it for my entry. I chose this 4 projects mainly because they show my current skills and level. It ended a bit long which I didn't expected but I enjoyed myself making this entry.

Thanks and questions,critiques & feedback are always welcome.


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