MUSEUM
We are happy to present you our final project realized during our last year of studies at New3dge in 2020. We are a group of 6 people to create a game prototype in order to put into practice all our abilities :) Project site web : https://www.new3dge.com/projetmuseum
THE GAME SYNOPSIS
Museum takes place 200 years in the future on earth, in a world where Humanity conquered space and discovered new planets.
A Natural History Museum will soon reopen its doors to reveal the last discoveries brought back from one exo colony. We play Max, accompanying his streamer girlfriend Lily, to leak exclusives images of the future exhibition.
Museum is a survival horror game mixing stress and wonder. Discover a fabulous universe in these Museum dark places.
While staying in the shadows and trying to escape the various threats lurking around.
CHARACTERS
Max and Lily, two influencers in search of thrills, break in their town’s Natural History Museum,But they won’t be the only ones here tonight...
Max is the playable character, and his girlfriend Lily is a NPC that will guide and accompany us throughout the game.
Each character has been assigned to an artist:
Max to Kerridwen, Lily to Lyvia and the museum guard to Romane
CHARACTER PROPS
by Lyvia CORVAISIER
ALATA UMBRA
The main creature is thin and agile, able to hide and attack at the right time. Its design is inspired by animals such as the Panther, the Black-tipped Shark or the Monitor.
MUSEUM CREATURE
All the creatures of the project were created and realized by Silana and Romane
CARNIVORES
HERBIVORES
FISH
RESERVE CREATURES
ENVIRONMENTS
Jim and Benoit both worked on the environments of the project, they did the level design and the props modeling.
Jim took care of all the tech and integration part of the project, from the creation of the master shader to the integration of the project
All the post process and lighthing was done by Kerridwen
ENVIRONMENT PROPS
Props by Lyvia CORVAISIER
Props by Jim ARTINIAN and Benoit DUBAND
Little process view :
We worked on this project for 11 months, from concept art to modeling to integration.
BONUS
Collector edition MUSEUM if it was released and some concept art ;)
Concept art VS 3D render final
Concept art by Romane BESLY
THE TEAM
We worked without a game designer or tech artist, we did most of the project ourselves and with the help of our contributors and external artists including Anthony D'Amario for the music and Fabien Crousillac for the sound design.
A big thanks to Anne Lauzeray Gishi /Jade Phan Gia /Mathieu Touquet /Pierre Alain de Garrigues for their voices
A big thank you also to the New3dge team
Pierre Gabriel Chouzy / Fabien Roumazeilles / Michael Baratian /Diana Baratian
All the teachers and speakers
Paul-Emile Boucher /Servane Altermatt /Arthur Trouslard /Alexandre Vong /Cedric Seaut /Damien Brisson /Mickael Floury /Yvan Feusi /Yannick Gombart /Laurie Maigne /Jean-Loup Comby /Antoine Dupuis /Boris Miszczak /Alexandre Ferra /Clément Martin
To our friends and families
Paola Gentil for the menu
Camille Duband for the posters
Thanks to all our ClassMates
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