Desmond Du
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Desmond Du

Desmond Du
by duitbetter on 25 May 2021 for Rookie Awards 2021

Hello there, I'm Desmond Du, a handsome, charming, courageous Singaporean Motion Designer! Here is a series of featured Motion Design projects that I've worked on from 2020 - 2021 utilizing 2D, 3D, and coding disciplines.

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Poké Mart Delight 

This adorable Poké Mart logo animation is a collaboration between my closest friends to create something fun as well as research how to get better at Motion Design. 

Process

In this project, the biggest challenge was to simulate a 2D hand-drawn aesthetic for the Pokemons and Poké Balls that were moving and rotating in 3D space.

The Poké Balls were modeled in Cinema4D and textured and rendered using Element 3D. The Poliwag, Jigglypuff, and Gastly were made using shape layers and CC Sphere in After Effects. As for Magnemite and Tokepy, there were rendered in C4D. Finally, a “boil” effect was added using the Turbulent Displace effect in AE to make everything look hand-drawn.

As for the colored rings of circles, they were achieved with shape layers, shape operators, and JSX expressions as demonstrated in my After Effects tutorial.

Credits

Creative Direction: Desmond Du
Lead Animator: Desmond Du
Design & Animation: Rasita Kartarahardja, Diana Rex, Alex Escobar

Vox's Reset

This show opening was done for Vox's Reset podcast, hosted by Arielle Duhaime-Ross, which covers why and how technology is changing everything. Inspired by Ordinary Folk's Age of No Code animation, abstract forms and shapes were utilized as the tools for creating a simple yet compelling visual language. 

Process

The complexity of the opening shot was mostly the tediousness of arranging hundreds of blocks or sprites into rows. Instead of doing things manually, I developed an AE JSX scriptUI that allows users to tile selected layers into brick tessellation with user-specified horizontal and vertical spacing and not have them non-repeating from the previous layer, in a single click.

Below are the demonstrations of script in action, a visual diagram of how it works, and the source code.

Credits

Creative Direction: Desmond Du
Technical Direction: Desmond Du
Art Direction & Design: Anna Yang
Animators: Desmond Du, Sabrina Guyton

NoSleepCreative YouTube channel

I love Motion Design but my passion is teaching! Since December 2019, I have been running an After Effects tutorial YouTube channel called NoSleepCreative (NSC) that breaks down complex animation made by successful motion designers while utilizing Javascript coding and expressions to create procedural design and animation. To this date, I have over 50 video tutorials and 7000 subscribers! 


Why do I do what I do?

Making art is difficult, and vision will always exceed expectations. It is the wild west when it comes to becoming a successful motion designer. The mission of NoSleepCreative and my role as a teacher is to be a creative resource to help people to do amazing motion design work to get to their dream jobs or clients.

I’m here to help creatives close the gap between where they are in their creative adventures and their destinations, and take the guesswork out of their learning experiences.

Below are samples of my publish training content.

Cinema 4D R24 Splash Screen

As part of April's Fool joke, I produced a fictional commission by Maxon to make the splash screen for the upcoming release of Cinema 4D R24 and published it on Instagram with the following caption:

"This year, I did not have the opportunity to create a set of splash screens for the upcoming release of Cinema 4D R24. Hence, I decided to execute my fantasy of having the opportunity to give back to the amazing people, at Maxon, who built the creative tools that empower artists to bring their imagination and my delusion to life."

Inspired by Tendril studio and Velvet Spectrum, this fictional project was a Python programming study to procedurally create surfaces distributed in space to form an interesting 3D composition, and in this case, a glorious and marvelous flower design."

Process

A single petal was first modeled in Cinema 4D, and then it was used to procedurally replicated into the flower using Autodesk Maya and my custom-written Python Script, and finally rendered in Pixar Renderman. 

Read the full process here.

Connect with me!

· Portfolio 
· LinkedIn
· Instagram


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