Playable Unreal Tournament level in Unreal with the main focus being level design, modularity, lighting and optimization.
An attic made as my entry for Search For a Star 2019, since I was a bit short on time my main focus was reusability and creating harmony through lighting.
Real time ruin environment in Unreal based on a concept by Waqas Malik - https://www.artstation.com/artwork/m2LAe.
While creating this I wanted you to feel the urge to explore the ruins in the distant.
2D Environments - The apocalyptic metro scene is based on Metro 2033 for an assignment in my first year in uni and is a piece that got me hooked on creating environments.
Game ready Remington ACR.
Group Project where I was responsible for the level design, environment, lighting, final post processing and menu's.
Breath of Fire 3 lizard reimagined as a mount.