Buddy - Real-Time Character
My personal Unreal Engine 4 project based on the amazing concept art by Roman Tishenin - Buddy https://www.artstation.com/artwork/On1gy
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Modeling was done in Maya and ZBrush. Maps were baked in Substance Painter. Hair was created by placing hair cards with Maya's bend modifiers. Skin was hand-painted. The whole scene was built and rendered in UE4. No post processing was involved.
4K Texture Sets
Body: 98,430 tris
Hair: 48,486 tris
---Props---
Backpack with blade and tools: 19,332 tris
Spear: 17,656 tris
Gun: 12, 428 tris
Knife: 4,150 tris
Left bag: 5,042 tris
Right bag: 3,632 tris
Hand mitten: 5,448 tris
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