A wraith is malice incarnate, concentrated into an incorporeal form that seeks to quench all life.
I started out with a vision of creating a simple horror scene yet filled with detailed pieces and story-telling elements. I was inspired by the Lovecraftian and out-of-place horror that incites uneasiness and spine-chilling emotion. Furthermore, horror was a subject I hadn't had a chance to work on prior to this so it wass a fun and challenging process from gathering reference to post process.
One of the most challenging parts of this artwork is the lighting. It has to be gloomy, dark, moody, but also highlight the detailed props that I spend a great time and effort in modelling and texturing. Lighting was not my strength so it was a lot of referencing, asking for feedback, even deleting all the lights and re-light the scene so many times.
In the end, I am happy with the final render.
When I had just started rendering the animation, a lot of more things needed to be taken into consideration. For example, the floating hair, ambient glowing orb and dust, reflection consistency across the surfaces. One last thing was getting the right setting in the post process in order to unify everything in the scene.
Materials created in Substance Designer
There was a lot of reference images I gathered in order to understand and recreate the mood that I want. There were 2 main mood categories: Movie/Real Filmset lighting vs CGI render. There are also many references for the props that were going to be created, including urinal, stall doors, graffiti, sink, small objects.
Overall, I did learn a lot from working on this artwork. Thanks all my friends and mentors that helped me getting this through and done. I had a blast.