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Musical Horrors
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Musical Horrors

Daniel Monzel
by drmonzel on 20 Apr 2019 for Rookie Awards 2019

Recent works pertaining to video game design in Unity and Unreal Engine

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This first project was a video game called Northstone, created by myself and a few students during Spring 2017 using Unreal Engine.  (Turn the sound on!)

I directed the project, co-wrote the story and script, rigged and animated the monster, and mixed audio and sound design. The monster was animated using Qualisys motion capture and cleaned up in Maya. The audio clips used in this project came from soundbible.com, findsounds.com, freesound.org, and purple-planet.com, and were mixed together using Adobe Premiere.

The other Team Members include:

Lucas Freeman (Programmer and Environment Designer)

Hannah Comstock (Co-writer and Creature Modeler)

Brendan Casey (Prop Modeler)

The second project was a small Unity game that uses various instruments of a soundtrack to animate parts of the game environment. The goal of the game is to get to the end of each level before the soundtrack ends, with the instruments adding obstacles to slow you down. 

I programmed and created everything except the instrumental. The instrumental was composed by mixing several layers of audio together from the “Rattletree - Just Let It Go” multi track files found on http://www.cambridge-mt.com/ms-mtk.htm


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