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Daniel Baird

Daniel Baird

Australia, Sydney | University of Technology Sydney, Masters of Animation and Visualization
Digital Illustration

About Me

I first Knew i wanted to work in this amazing industry  when i was 15. I came home from school and had just purchased Fallout 3. This was my first proper immersive experience and it showed me that i could use my skill's for something amazing and hopefully inspire the next generation of artist after me, either for films or games. 




DANIEL BAIRD
Australian citizen | Sydney Australia | +61 0435 424 942 | [email protected]

 

A junior/mid Level 3D generalist and concept artist, with experience in art direction and look development. nice, outgoing and artistic would be the three best things to describe me. I enjoy learning new things and meeting new people.

With 15 years of drawing experience, I strive to reach a professional standard in my art to work as a concept artist/illustrator. I also have an extensive knowledge of 3D skills such as: MAYA, MUDBOX and ZBrush. My main skills with 3D would be character modelling, prop and asset creation, texturing, rigging and intermediate knowledge of dynamics.

 


Links

Experience

EMPLOYMENT HISTORY
 

2D / 3D artist at Lens Immersive Sydney, Australia. May 2017 – present.

·         Designed key assets including Hero characters, Props and environments.
·         Created Key illustrative shots for reference in animation team.
·         Created high and low poly hero character using Zbrush and Maya.
·         Weekly meetings with CEO and Supervisor leads. 
 
FREELANCE WORK
 

 

Matte Painter | February 2017 – March 2017  

·         Created thumbnails based of a client brief 
·         Created final rendered fantasy environment 
·         Final output was an dynamic theme which could be downloaded from the PlayStation store.

 

Environment artist | illustrator at Fiddle earth media. May 2016 – October 2016

·         Illustrated environment landscapes to be used as promotional content
·         Designed “stylized” props and environments.
·         Designed environments based of different biomes.
·          Aided in design work for creatures and animals.
·         Aided in founding Art style and look development.
·         Additional work includes: 3D prop modelling and texturing. 

 

 

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