Daniel Schwarz
GermanyWhatever the stage of my career may be, I just wanna be part of a kick-ass team.
When did I realize I wanted to work in the creative industry? Actually, right after school. Oh. Did you expect a touching story about 'how I always dreamed of becoming an artist'? Nah fam, it's literally just 'Hey, school's over. Now, what should I do for a living? Let's work in videogames!' And that's it. Any regrets? Not at all.
Learning: Self Taught
Skills: Adobe Photoshop Arnold Renderer Marmoset Toolbag Marvelous Designer Maya Photoshop Substance Painter xNormal ZBrush
Expertise: Game Design & Development Visual Effects
Draft Selection
Rookie of the Year - Finalist
Excellence Award
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Skipped Debut TBD
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Skipped Player TBD
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Skipped Contender N/A
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Leveled up to Rookie May 28, 2019
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Pro TBD
• Experience
Responsible for the NPCs and the Modularity + Zombie Morphing features (article on their website soon to be released).
3D Modeling/Sculpting, Texturing, Rigging, 3D Animation, VFX, Dynamics, Lighting and Compositing
Worked with Autodesk AutoCAD, Insight in architectural 3D design