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Rookie Awards 2019 | Studio Internships

Game Design & Development - United Kingdom Finalists

Ninja Theory is looking for an Intern to join their team and experience what it's like to be part of this world-renowned studio. Apply for this opportunity to launch your career instantly.

Marcel Pou Soler


Spain | Animum Creativity Advanced School

At the end of the bachelor's degree (18) I did a final work that consisted of recreating a very emblematic building of my village in 3D. There I really discovered the world of 3D. The only economically viable school offer with 3D that I found in barcelona was higher studies of video production and multimedia. With these studies I found a job as a video technician, cameraman and video editor. But after more than 3 years i decided to recover what I really liked and enrolled in Animum 3D School's.

Hatim Toulni


Belgium | Howest University - Digital Arts and Entertainment

I have always been a visual person, after studying architecture I realised that I would love to tell stories visually. Growing up with animations & movies it became clear to me that these are the art forms that I want to follow.

Jonathan Hemmens


United Kingdom | Falmouth University

When nothing else clicked, creating environment art did, and I've not stopped since.

Wiktoria Skrobarczyk


United Kingdom | Escape Studios

I play games since I can remember, my dad bought PS1 when I was really young. I remember how I struggled to use a controller while playing my first games like Spyro or Gran Turismo... Years later, while studying Art and Design in college, and preparing myself to enter a university, I realised that there are people behind every prop I see in games. That there are studios full of creative people who create the games I love. Since that revelation I am doing my best to be a part of it.

Thomas Djalloul


United Kingdom | Escape Studios

I've always been drawing and painting since I was 9/10 years old and I knew already at that time that I wanted to pursue in a creative field. I discovered 3D and real-time engine (video game production) 5/6 years ago and I knew I wanted to work in the video game. I love that we can interact in the game and create our own story and I love making beautiful environments where you can start to see yourself in it.

David Hartmann - Environment Artist



I have been in the creative domain my entire life. I have worked in various industries from Audio production to Motion Graphics. About a year ago I decided to follow my life-long dream of working in the Games Industry and becoming the best environment artist I can.

Davide Sasselli



I've always been a creative person. Since I was a child I just wanted to draw and create. Three years ago, before leaving my old jewellery designer job I had the idea to move in the 3D field, following a CG course at Bigrock School. My passion for the characters drived me to begin my career as 3d student and aspiring 3D Character Artist

Daniela-Florina Moldoveanu


Spain | Escuela Superior de Comunicación, Imagen y Sonido (CEV)

Well, since I was very little I loved playing videogames and I always admired the people behind it,because I didn't understand how they make such a realistic model or game.Then a few years ago I decided that I wanted to be in that world and after studying and seeing all the process of a videogame I finally decided to make 3D characters and art.



When I was 23 years old, I realized I didn't want to work in a commerce office job and it was a complete coincidence that I found out about the whole 3D Art Space. I always was passionate about games and the art and how games looked always really impressed me.

Stijn van Gaal


Netherlands | HKU

My first realization of wanting to work in the game industry was after my first year of college. I always planned to do so, but only then a surge of passion and energy found me. I started to take things more seriously, talk to more people in the industry and have an overall more proactive approach. Seeing how friendly and supportive everyone is lead me to love the industry more and more, and having worked some more on personal projects I can say this is definitely the place to be for me.

Ross Baxter


United Kingdom | Abertay University

Ever since the day i came across tintin the secret of the unicorn my mind has been set in getting into the game or film industry. I've loved creating 3D Environments ever since. Growing up as a child i was obsessed with films like Harry Potter, Lord of the Rings and Jurassic Park and I've always loved the aspect of story telling. Watching Spielberg direct and orchestrate his team to create such compelling worlds has captivated me for years.


Belgium | Howest University - Digital Arts and Entertainment

Back when I was 12 years old 16 ish years ago my passion was drawing and I dreamed of becoming a comic artist. But I then became involved with playing games and a friend of mine showed me the Digital Arts and Entertainment course at Howest, which was when I decided to pursue a career in games instead.

Teodora Petkova


Belgium | Howest University - Digital Arts and Entertainment

I started my artistic journey in high school, where I studied academic art and graphic design. I had always been a huge admirer of the creative process behind films and games. The idea that the concept artist career path could be possible for me was completely unfathomable, until in high school I realized I could utilize my love for art, design, storytelling, films and games and work towards being a concept artist, and in that way, tell the inspiring stories I've always loved through design.

Teng Xie Le (Shane Le)


Malaysia | The One Academy

I'm always pasisonate about creating arts and drawing, the path is clear that i will be taking creativity route. In mid of 2013, I fell in love with a Naughty Dog's video game "The Last of us", I was so amazed by the environment and the storytelling they're able to offer, and luckily I had the chance to see the art book of it, at that point i knew this is something i would love to do in the future, since then developed my love and passion towards conceptual or entertainment arts.

Shahan Miah


United Kingdom | University of Hertfordshire

While attending college, I was introduced to the VFX industry and decided to do a Animation degree at University of Hertfordshire.

Hamish Bryant


France | Rubika Supinfogame

Since I started playing videogames I've always been curious as to how art was made for them. I knew I wanted to work in the creative media and entertainment industry when I realized the creative possibilities it would allow me

Christopher Williams


United Kingdom | University of South Wales

I joined USW's Game Art course after loving the idea of combining some of my two favourite hobbies together, drawing and gaming. Through out Year 1 we learnt modelling, colour theory, texturing and a whole bunch of new software etc. Nothing grabbed my attention though, until we had our final module of Year 1: the Primate project. This involved a lot of Zbrush sculpting to reach the final asset, and that process is what sparked my love for Game Art - firing me into the world of Character Art.

James Robinson


United Kingdom | University of Hertfordshire

I grew up watching Hanna-Barbera cartoons and wanting to work in games, inspired to create life through character design, after a year into my degree I realized that animation was my true passion and for the last 2 years I've been focusing on animation in pursuit of that breakthrough job into the industry.

Nikhil Kedige


India | Think Tank Training Centre Online

I first showed interest in this field when i was in 11th grade where my teachers had asked me to take part in a Game Jam. It included me learning the tools from scratch to build a game in a week. That experience changed the direction of my studies and i decided to explore the creative media and entertainment industry.

Samantha I Kio Kung



While studying architecture, I developed an interest in animation, game and film concept design. I have a passion for designing environment, character and prop design, currently self-learning and improving my portfolio for the job.

Peter Dimitrov


United Kingdom | University of Central Lancashire

I spend my childhood years playing PC games. I grew up with Blizzards titles and spend years playing World of Warcraft. At first I was hooked into the game, and didn't think a lot about it. With the years passing and me growing up, also my curiosity started to grow stronger. Playing games, I started to look differently at them. I started to try to break down how different parts were created. I slowly realised that my dream is not to be playing those given games all the time, but to work on them.

Mateo Andrijanic



I believe, it occured sometimes in 2016, just graduated my highschool as electro-mechanic.. Shortly after I realised is not right thing for me - following my childish intuition, I knew that I have no other choice than to do art.

Benjamin Stefanyszyn


United Kingdom | University of Hertfordshire

I first realised I wanted to work within games was when I played Assassins Creed Brotherhood. It was the first game I played on the Playstation 3 and since then I have fallen in love with environments and world creation.

Duncan Li


Australia | Flinders University / CDW Studios

After competing my Fine arts degree I met a friend who inspired me to become a concept artist. I then decided that I wanted to bring my understanding of the fundamentals of art into the digital world. Taking my skill set into a digital realm was challenging, however, with hard work and determination I have been successful in creating a process I believe will benefit a production pipeline.

Patrick Jahr


Germany | Digital Arts and Entertainment

I have always been very interested in games and especially the art around them, but I never really considered it as a job until I found out that you could study things like this at DAE. Since then I have been sucked into the world of videogame creation.

Youri Hoek


Netherlands | HKU University of the Arts Utrecht

When I was a kid, I used to play MMORPG games which gave me a lot of inspiration to make my own "games". Since I had no idea how to make actual games back then, I would simply draw out a map/world on paper and draw items and monsters in it. The player would just use their finger as a pawn to move around in this world. Then one day I learned that 3D modeling software and game engines were a thing, so I didn't hesitate to try them out and maybe make a real game someday.

Ramon Schauer


Germany | Filmakademie Baden-Württemberg

I started out with 3D in 2014 when I started studying Animation & Game at Darmstadt University of Applied Sciences in Germany. During the course I mainly focused on environment art for games but slowly started to become more interested in film (and the mixture of films and games through realtime movies and cinematic games) which is why I decided to continue studying with more focus towards that direction. I am currently enrolled at the Filmakademie Baden-Württemberg/Animationsinstitut.

Callum Steel


United Kingdom | De Montfort University

As a kid I've always wanted to work in the creative field. It wasn't until my teens when I started gaining rapid interest in the development of Games, playing a variety of games from AAA to Indie Studios. After starting College I studied Games Development, which looked at both the technical and artistic side of Games. It was then I found a love for creating worlds that players can explore and get immersed in. Finalising my decision, I attended University at DMU to become an Environment Artist.

Zuquiel Abrahams


United Kingdom | Escape Studios

I found my passion to create Art in 2016. I have learned so much in a short time and I want to keep growing.

Colin Scott


Portugal | ODD School

I have always been in awe of all things 3d... VFX, Games. I first played a video game at the some kids' house down the street and was blown away but being from South Africa there isn't much exposure to the 3D, VFX or Game industry. It was only once I moved to Portugal and attended ODD School that I became driven to build a career in the game industry.

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