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Rookie Awards 2021 | Specialty

Young Guns Finalists

All great digital artists start at a young age. This is why we have a category open specifically for young artists from around the world to showcase their passion and amazing skills.

Christophe Goode



I have always been interested in art since I was young. It was mostly due to the influence of my mother as she was a very artsy person. While I liked art I always was a more technical person so I never got in to traditional art seriously. This was all until one day I was messing around on my computer and found Microsoft's "Paint 3D", I was instantly hooked into the 3d world. It gave me the satisfaction of making art while engaging me in a technical way. It was the perfect medium for me.

Bhavish Seegolam



Ahsanul Haque Ramim



I started my journey by downloading Blender found blender guru and Robby Branham and many amazing teachers! Day by day I learned new things about CGI and the industry!! In this exploring time I found Medelin spencer an amazing artist/teacher! by her I found Gnomon!! and since that time I realised! OMG I have to work in CGi!I wana work with these amazing Wizards!! I wana wield the power that they have!!.

Malte hedenström



I realised that I wanted to work in this industry when I was somewere between 12 and 13 years old. It all started with a simple lightsaber effect that i thought looked really cool and wanted to recreate. Since then, my interest for CG and visual effects have grown without stopping.


United States | Ringling College of Art and Design

Once I watched the "Up", Disney Pixar's short animated film, I started getting into the animation industry.

Giora Nohl



I've always been amazed by games when I was young. I enjoyed games with a great story and nice lore but what really intrigued me were the visuals. I spent hours just walking around and looking at things. Inspecting the smallest details to understand how the designers did it and looking at the full picture to get a sense of the world the game is set in. Ever since then I wanted to have a future in designing models and creating worlds.



I have been really passionate about art ever since I can remember. It was during the lockdown ,that I was introduced to the world of 3d by my friend. I really found it very enjoyable and has been really dedicated to it ever since...

Zahra Tilling


United Kingdom | Westminster Kingsway College

I've been playing games for as long as I can remember and have always known that I just had to help create them myself. After looking more into how game art was created, I became fascinated with 3D and decided to delve into it myself. Since then, I've been teaching myself as much as I can learn about the industry and the art.


United States | Pasco High School

I was in 7th grade around the time I think I realized I wanted to not only draw, but to animate as well. At the time, my brother had recently bought a drawing tablet. However his interest in it was short-lived, so I ended up receiving it as a "knock yourself out!" kind of gift from him. This is when I began to experiment with digital drawing, and ever since then, I've found myself passionate with the idea of working in the animation industry.

Narcis Calin



I always loved computers, but it wasn't until age of 9-10 when i opened my first cg software. It was cinema4d and at that time i only used it for destruction and physics. While playing around with it, i managed to render an image. It looked very real to me at that time and i totally fell in love with 3d. At age of 12 i was starting to do cgi more frequently and i loved it more and more.

Axinia Stolnaya



At the age of 7

Adrian Bik



I firstly realised that I want to work in the industry after approximately 0.5 year of training when I really started to enjoy this medium.

Adam Wiese


United States

I started out 3d work when I was 11 years old, and after I started improving. I really started enjoying the software and having fun experimenting with different fields of works making some Archviz here, Product visualization there, but the one thing that really stood out to me was the Automotive industry.

Unreal Engine
Substance by Adobe
Chaos Group
Dell Technologies
Epic Games
Weta Digital
2G Studio
3D World
Crystal Dynamics
Flipped Normals
Goodbye Kansas
Important Looking Pirates
IO Interactive
Marvelous Designer
Ninja Theory
On Animation Studio
Outpost VFX
Sini Software