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Rookie Awards 2021 | Career Opportunities

ON Animation Studio Finalists

On Animation Studios is looking for an 3D Artist to mentor for 4 weeks of experience with their world-class team.

Daniela Portilla

dportill

United States | Ringling College of Art and Design

I found my love for film and animation at a young age, mesmerized by how one can be swept away to a fantastical experience, finding escape, adventure, laughter, and comfort. It wasn't until I finally asked my parents what all the names at the end of the movies were, that I soon realized I wanted to be a part of the amazing team behind the scenes that bring magic to life.

Calvin Cropley

calvincropley

Australia | Academy Of Interactive Entertainment

In 1994 I was introduced to the Sony PlayStation, from there I discovered a wide range of games, typically action and adventure I was amazed at what this machine could do and needed to figure a way how to get inside. But that was hard at the age of 5. In 1996, I was then introduced to the world of horror, with such games as Resident Evil and Silent Hill, it was at this point where my little mind realized that this was the industry was where I needed to be, I was 7 at the time.

Jason Ano

jasonano

United States | Flashpoint Chicago

Growing up I got to see the rise of video games and massive expansion of technology. I loved everything about it. In high school I had a talent for wood working later combining that with my love for technology and bringing me to become a Junior Prop & Environment Artist.

Stephanie MacCarthy

stephmaccarthy

United States | School of Visual Arts

I knew I always wanted to work in the arts whether that me traditional or digital. For the longest time I wanted to be a director but quickly realized I would miss hands on traditional art. I then saw the movie Tangled at the time and immediately interested in pursuing a career in 3D.

Zach Grzymala

zachgrizzly

United States | Ringling College of Art and Design

I've always wanted to make a difference in this world, and create something inspiring. Animation was the only way I could do just that. I knew after falling in love with my first Pixar movie that I wanted to be a creator. The harmonious unity of movement and art has always motivated me to bring my special characters to life through compelling narratives and breathtaking visuals. I keep pushing every day to challenge myself in new ways and create something amazing.

Nelli Iliasova

nelli

Canada | Sheridan College

My first education is classical painting. After I graduated, i realized, that it is really hard to say something within this medium and decided that my ideas are best to be expressed in animation.

cynthiam

United States | Ringling College of Art and Design

I loved to draw since I was young, and I had a great interest in film and animation. Pursuing a creative career was the natural path for me to take.

Alex Susanto

alexsusanto

United States | Gnomon School of Visual Effects

I think ever since I was first exposed to animation and video games, I've constantly dreamed about being able to create stories to entertain people. However, it wasn't until I took my first 3D modeling class where I felt like I really could turn this into a lifelong career. I'm extremely grateful for that experience because it resulted in me making a career change to pursue something I really loved.

Alexander Tullo

alextullo

United States | Ringling College of Art and Design

Since I was able to hold a pencil, I would constantly be drawing. In the car, on the bus, if there was paper I would be drawing. But as I went through school, I found myself excelling at technical classes along with arts. At the 2015 NY Portfolio Review I learned about Ringling's animation dept and its mix of technicality and creativity, and I went full steam ahead to curate the perfect portfolio. After graduating with a film I couldn't be more proud of, I'm ready to make a name for myself.

Marie-Christine Loyer

mcloyer

Canada | NAD - École des arts numériques, de l’animation et du design

When I was in high school, I was dabbling in every Art Form - Painting, Acting, Singing in a band, Drawing, and I knew I wanted to pursue studies in one of these fields. Everything changed when my cousin showed me the game Mass Effect. Games can be awesome to play AND have a story where I am the character and I make my own choices? I realised that video games combined every single art forms that I loved : Music, acting and visual arts. So I simply HAD to make games!

Jocque Butler

jocquebutler

Canada | Think Tank Online

I realized I wanted to work in CG when I was in elementary school, but I didn't know how to pursue that urge growing up. I almost went into computer animation at university, but got cold feet and decided against it. 20 years later, it's time to finally pursue the urge!

Harold Wang

HaroldWang

United States | SCAD

After I did my thesis project as an undergrad, I realize that I wan to know more about VFX

doorthejk

Canada | Emily Carr University of Art & Design

When I saw Spirited Away, I knew I wanted to make my own animated films/projects.

ChristinaSu

United States | Savannah College of Art and Design

I first realized I wanted to work in this industry in Grade 9 of high school when I attended a summer institute. I took a 2 months introductory course to animation and I loved every second of it. Throughout the experience, I learned stop motion animation, cell animation, and computer animation. I especially enjoy the moment when characters turned into life when I hit the play button

Shannon Widjaja

shannonwidjaja

United States | Savannah College of Art and Design

Art has always been something I've been passionate about but I never saw it as a career possibility until I was in high school. I did just about every subject that was offered in high school and nothing gave me the same feeling as creating art does which led me to enter art school. I have always loved animation growing up, telling a story through movement, but something that truly inspires me is the world built around the characters which thus led me to be an environment and props artist.

Autodesk
Unreal Engine
Adobe
SideFX
Substance by Adobe
Teradici
Chaos Group
Dell Technologies
Dr.Reel
Epic Games
Foundry
Marmoset
Maxon
NVIDIA
Unity
Wacom
Weta Digital
2G Studio
3D World
BINYAN
Browzwear
BVN
Crystal Dynamics
Flipped Normals
Goodbye Kansas
Important Looking Pirates
INDG
IO Interactive
Kilograph
Marvelous Designer
Ninja Theory
On Animation Studio
Outpost VFX
Sini Software
Sketchfab