Carl Krause
GermanyI'm a look-dev artist and 3D generalist based in Berlin. I want to start my career now as a freelancer or permanently employed.
At the age of 12 I got in contact with 3DsMax and started to play around with it on my own. I was fascinated by the idea that I could build anything I wanted in the computer. Back then I thought I was goingt to be an architect. But with the time I was more and more fascinated with Animation, storytelling and computergenerated images. After college I started to study information technology but quickly switched to study Animation at the Filmakademie Baden-Württemberg.
Learning: Animationsinstitut of Filmakademie, Baden-Württemberg
Skills: adobe suite Arnold Autodesk Maya Houdini Katana lookdev Mari Maya Nuke simulation Substance Painter The Foundry Mari Unreal Engine XGen Zbrush
Expertise: 3D Animation Immersive Media Product Visualisation Visual Effects
Rookie of the Year - Finalist
Rookie of the Year - Finalist
Draft Selection
Rookie of the Year - Winner
Rookie of the Year - Finalist
Game of the Year - Highly Commended
Draft Selection
-
Skipped Debut TBD
-
Skipped Player N/A
-
Leveled up to Contender Mar 11, 2019
-
Leveled up to Rookie TBD
-
Pro TBD