Rookie Awards 2024 - Open for Entries!
Alec Tucker
Alec Tucker

Alec Tucker

  United States

I plan to work at a company or studio of like-minded individuals doing Environment Art and/or 3D Models,

I am a 3D Environment Artist who aims to create game environments that are immersive, unique and tell a thoughtful story. I mainly focus on modeling and texturing hard surface props, set pieces, and organic models for game environments. With a strong background in Cinematography for live action films, I apply my knowledge in lighting, composition, and color theory to the models and scenes I create.

Learning: California State University, Chico

Skills: Adobe Photoshop Adobe Premiere Pro Autodesk Maya Marvelous Designer Maya Mixer quixel megascans Substance Designer Substance Painter UE4 Unreal Engine Unreal Engine 4 Zbrush

Expertise: 3D Animation Architectural Visualisation Game Design & Development Immersive Media Other Product Visualisation

  • Skipped Debut TBD
  • Skipped Player N/A
  • Leveled up to Contender Mar 07, 2019
  • Leveled up to Rookie Jul 15, 2019
  • Pro TBD

Experience

Intern @ Theia Interactive
Chico, CA | Jan 2019 - May 2019

Responsible for modeling assets to be used in VR/AR applications within UE4 for various tech and architectural product companies.

Character & Prop Modeler - Hand That Feeds
Chico, CA | Aug 2018 - Dec 2018

Created various props and fully riggable protagonist and enemy models for use with Unity inside a game entitled "The Hand That Feeds".

Chico, CA | Aug 2018 - Dec 2018

Created the main character model for a game entirled "Skate & Grind".

Current Education

California State University, Chico
Class of 2019

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