Antonio Serrano Esquerdo
BelgiumFull-time character artist, preferably in the USA, with "Id-software" as a dream goal. Maybe becoming a concept artist later
I had always loved art and videogames separately. During high school, I learned that there were jobs that combined both, so I started learning digital painting, and then digital sculpting. I immediately fell in love with Zbrush. When I finished high school I decided to move to Belgium to study at Howest_DAE, and that is where I am at the moment, pursuing a career as a character artist in the videogame industry.
Learning: Howest University of Applied Sciences - Digital Arts and Entertainment
Skills: 3dsmax 3ds Max Adobe Photoshop keyshot Marmoset Toolbag Sketchfab Substance Painter Unfold3D Unreal Engine 4 Visual Studio Zbrush
Expertise: Concept Art & Illustration Game Design & Development Other
Excellence Award
-
Skipped Debut TBD
-
Skipped Player N/A
-
Leveled up to Contender Mar 18, 2020
-
Leveled up to Rookie TBD
-
Pro TBD