Angela Sae-Lam
AustraliaCreating characters for pre-rendered game cinematics/feature film, and supporting those around me to keep growing light me up.
12-year-old me constantly redrew scenes from Kingdom Hearts and Final Fantasy as a personal challenge. It was the only way I knew to try produce' something of that aesthetic. I once had an idealistic desire to contribute to building the industry that most of the people I knew thought was non-existent, but instead went to study Science. After graduating, I finally gave in to the nagging curiosity as to explore 3D and my love for art and returned to see how far I can go.
Learning: Self Taught
Skills: Adobe Photoshop Arnold Renderer Autodesk Maya Keyshot Renderer Marmoset Toolbag Maya Nuke Photoshop Pixar Renderman Renderman Substance Painter Zbrush
Expertise: 3D Animation Game Design & Development Immersive Media Visual Effects
Rookie of the Year - Finalist
Draft Selection
Rookie of the Year - Finalist
Rookie of the Year - Finalist
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Leveled up to Debut Jul 10, 2016
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Leveled up to Player Jul 10, 2017
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Leveled up to Contender Mar 05, 2018
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Leveled up to Rookie Feb 21, 2019
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Pro TBD
• Experience
Delivering course content with teaching staff, creating resources and guiding students in professional studio practice and expectations.
Modelling assets, UV unwrapping and assisting with texturing/look development in various design-driven productions in advertising.
Modelling and texturing game-ready assets/characters in keeping with specified style and reference of existing IP for VR.
Completed 2 student short films in groups of 5-9 people. Modelling and texturing assets, pipeline and project management.