Rookie Awards 2024 - Open for Entries!
Anca Badut
Anca Badut

Anca Badut

  Switzerland

I believe CG has the power to enhance the architectural language and design process of our times - I want to explore and research this

Shortly after enrolling in the University of Architecture, I discovered Maya - this is how it all began. I started creating my own experimental designs, researching how the power of CG could be applied in design and storytelling. I then got interested in artificial reefs design, age-friendly architectural design, and storytelling for UX, but I always tried linking these with my fascination for the creative media and entertainment industry. I am self-taught in Computer Graphics.

Learning: Self Taught

Skills: Adobe After Affects Adobe Photoshop After Effects Arnold Arnold Renderer Autodesk Maya bifrost Grasshopper Houdini Mantra MASH Maya Photoshop python Substance Painter Unreal Engine 4 vray World Machine

Expertise: 3D Animation Architectural Visualisation Game Design & Development Visual Effects

  • Leveled up to Debut N/A
  • Leveled up to Player Mar 07, 2019
  • Skipped Contender N/A
  • Leveled up to Rookie Jan 24, 2023
  • Pro TBD

Experience

Architect and Computer Graphics Generalist
Uster, Switzerland | Aug 2021 -

As vrbn's Technical Director, I've linked proprietary tools development with art direction.

R&D Intern
Zurich | Apr 2019 - Oct 2019

Storytelling and UX Development for VR in CityEngine at ESRI R&D

Research Assistant
Toronto, Canada | Sep 2017 - Apr 2019

Research Assistant at University of Toronto, Daniels Faculty of Landscape Architecture, MArch

Intern Designer
Toronto | May 2017 - Aug 2017

Former Intern Designer at Philip Beesley Architect Inc. Toronto

Architect and Technical Art Director
Brugg, Switzerland | Nov 2023 -

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