Rookie Awards 2024 - Open for Entries!
Adam James Marlow
Adam James Marlow

Adam James Marlow

  United States

My career goal is to not only break into the industry with a realistic artstyle, but to become a great artist at that. Let's do it.

I realized I wanted to become a 3D Character artist around 2016 after I graduated from my Community College with really not too much of a path and not even a portfolio that can be used in this industry. I have changed that fate. It is a path I want to walk with no regret not doing it later in my life. Every since then, I have been working hard to break into the industry and learning from literally everyone and anyone. I believe learning from multiple sources can offer different viewpoints.

Learning: Vertex School Inc

Skills: Abobe Illustrator Adobe Illustrator Adobe Photoshop Autodesk Maya Foundry MARI Hardmesh keyshot Mari Marmoset Toolbag Marmoset Toolbag3 Marvelous Designer Maya PureRef quixel megascans Quixel Mixer Quixel Suite Substance Painter Topogun Zbrush

Expertise: Game Design & Development Immersive Media

  • Skipped Debut N/A
  • Leveled up to Player May 27, 2020
  • Leveled up to Contender May 31, 2020
  • Leveled up to Rookie TBD
  • Pro TBD

Experience

Warren, MI | Jun 2016 - Oct 2017

A few other artists and I got together and worked on a Video Game concept where I was in charge of designing Characters and universe.

Jun 2016 - Present

Freelance, Self-employed. Just learning and seeing progress in the meantime.

Current Education

Vertex School Inc
Class of 2020

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