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Official Judging Panel

We are incredibly honoured to introduce this such an amazing line-up of industry masters for our Judging Panel.

John Howe

Weta Digital, Freelancer

John Howe is a Canadian book illustrator, born in Vancouver, British Columbia in 1957. He studied illustration at the École des Arts Décoratifs, in Strasbourg, France. He is best known for his work based on the worlds of J. R. R. Tolkien. Howe and noted Tolkien artist Alan... read more → ...Read More

Rob Coleman

Animal Logic, Head of Animation

Rob Coleman joined Animal Logic in 2012 as the studio’s Head of Animation. Rob is a two-time Oscar nominee for his animation work on Star Wars: The Phantom Menace and Star Wars: Attack of the Clones and has been nominated for two BAFTA Awards for his work on... read more → ...Read More

Gino Acevedo

Weta Digital, Creative Art Director

In 1998, Makeup and Creature Effects Art Director Gino Acevedo was asked by Richard Taylor to join Weta Workshop to supervise the special makeup effects and colour designs of the creatures for Peter Jackson’s The Lord of the Rings trilogy. Prior to this, Gino had been working in... read more → ...Read More

Joanna Popper

HP, Global Head of Virtual Reality, Location Based Entertainment

Joanna Popper is a Hollywood and Silicon Valley media executive with experience in TV, Digital, Film and VR/AR. She recently became HP’s Global Head of Virtual Reality for Location Based Entertainment. Prior she was the EVP of Media and Marketing at Singularity University, a Google-sponsored NASA-based company that... read more → ...Read More

Luis Cataldi

Epic Games, Global Education Evangelist, Unreal Engine

Luis Cataldi has been working in the computer graphic industry for over 20 years in roles varying from character TD, to animator, lighter, environment and FX artist, and art director. His work has appeared on television, in music videos, theme parks rides, feature animated movies such as “Robots”... read more → ...Read More

Anders Langlands

Weta Digital, VFX Supervisor

Anders began his career at MPC London in 2003 as a shader writer. In the intervening years he held many positions including R&D Lead, Head of Lighting and CG Supervisor, during which time he helped develop MPC’s physically based lighting and shading workflow and toolset. Currently residing in... read more → ...Read More

Pavani Boddapati

Weta Digital, CG Supervisor

Pavani joined Weta Digital in 2009 as a Lighting TD, working on James Cameron’s Avatar. Following this, she moved into the Lead Lighting TD role, working on Rupert Wyatt’s Rise of the Planet of the Apes. In her current role as CG Supervisor, Pavani leads the lighting team,... read more → ...Read More

David Levy

Pitch Dev Studios, CEO, Concept Designer

David Levy is a leading international concept artist and production designer. He studied industrial design and architecture in France and the Netherlands respectively, and is currently working in Los Angeles, California as production designer and senior concept artist in the movie and videogame industry. He has worked on... read more → ...Read More

Gios Johnston

Weta Digital, Head of Creatures

As Head of Creatures, Gios is responsible for a team of highly talented Creature Technical Directors who build the anatomy of a creature, and apply simulations for their clothing, hair, and fur. He has worked on some of cinemas most well-known creatures, including Smaug and Gollum from The... read more → ...Read More

Eddie Del Rio

Microsoft, Concept Artist

When I was a kid growing up in the seventies, I Had two big interest that filled my life, Star Wars and comics. I spent most of my time lost in my kenner action figures, immersed in comics and oh yes....drawing. I started work at Lucas Arts in... read more → ...Read More

Ian Spriggs

OatsStudios, Character Artist

I am a 3D Character Artist living in Vancouver Canada. The past few years I have been working at OatsStudios on Neill Blomkamp's short films Rakka, Firebase, Zygote and Adam. Character Modelling has always been my main focus, I especially love portraiture. I find it exciting that we... read more → ...Read More

Colie Wertz

ILM, Concept Artist/VizDev

Colie Wertz is a concept artist whose film experience stretches back at least to 1997 when the re-release of “Return of the Jedi” hit theaters. Since then he has worked on dozens of feature films, and his Instagram reflects the influence each of these projects had on his... read more → ...Read More

Tanya Laird

Digital Jam Ltd, CEO, Founder

Tanya has been at the forefront of emerging creative technology spanning games, film, TV, comics, music, immersive theatre, Transmedia VR, AR and AI. She is the creator of the the VR Writers Room; the co-organiser for the VR & AR focused meetup group “Augmenting Reality”, Immersive Technology Ambassador... read more → ...Read More

Bastien Lecouffe Deharme

Freelance, Illustrator and Art Director

Bastien Lecouffe Deharme a French artist who's artwork evolves at the crossroad of modern and ancient myths and legends, forgotten tales and tragedies. Bastien creates dark and symbolic pictures, blending a contrast of beauty and decadence. His traditional and digital work can be seen in publications and exhibitions... read more → ...Read More

Jakub Rozalski

Freelance, Concept Artist & Illustrator

Jakub Rozalski, also known as a Mr. Werewolf. Independent concept artist, painter & storyteller. Creator of the World of 1920+. From few year focused only on personal projects. Currently, live and work in Poland. ...Read More

Dan Roarty

Labs at Unity Technologies, Creative Lead

Born and raised in Vancouver B.C. I currently work at Microsoft as a Lead Character Artist. While I was in college – at CDIS I landed my first gig at MTV Canada producing a small animated short. Since then I have had the fortune of working for Midway,... read more → ...Read More

Philippe Gaulier

Method Studios, Senior Art Director

I graduated in 1999 from the ESAG Penninghen in Paris (graphic design/Illustration/Art direction). Following that, I spent a few years concepting and texturing at In-Utero, a video games company in Paris, as well as Ubisoft Shanghai (China). Around 2002, it was time for me to explore new horizons,... read more → ...Read More

Marc Simonetti

MPC, Freelance Concept Artist

Marc Simonetti (born in 1977 in France) is a French concept artist/ illustrator. Best known for his work on GRR Martin's books "A song of Ice and Fire", and his Iron throne, he's also illustrated some of the most well known fantasy and SciFi novels, such as the... read more → ...Read More

Derek Stenning

Born In Concrete, Freelance Concept Artist + Illustrator

An affinity for desaturated palettes, a somewhat retro aesthetic, and a yearning for other worlds are all elements that define Derek's work. Trained as a classical animator, Derek works as a concept artist in the game development field and as a freelance illustrator. He has worked on projects... read more → ...Read More

Arnaud Valette

MPC - London, Freelance Concept Artist

Currently I'm a Freelance Concept Artist working mainly in the movie industry, on both VFX and pre-production concept side. I have an emphasis on Character and Creature Design. I use Photoshop, Zbrush and Keyshot to produce most of my artworks ...Read More

Paul Mellender

Turbine, Art Director

Paul Mellender (when referring to myself in third person) is an artist currently living in Boston. Enough third person. I work traditionally as a classical painter and occasional sculpter, likewise I work digitally, in CG, sometimes in medical R&D. I’ve done all kinds of work in video games,... read more → ...Read More

Marek Denko

Noemotion, Founder

Marek is Slovakian CG artist, born in small town in Slovak Republic in 1980. He fell in love with computers in 1991 and after his successful Civil Engineering studies in Brno he pursuit photorealism in his 3d art. His work is well known in CG community around the... read more → ...Read More

Asia Ladowska

Freelance, Designer

Asia Ladowska is an illustrator, designer and character artist from Poland living in the UK. Every day on social media followed by over half a million people, she motivates and encourages other artists to pick up the pencil and follow their dreams. ...Read More

David Luong

Blizzard, Senior Cinematic Artist

I’m currently a Senior Cinematic Artist II at Blizzard Entertainment, and I’ve been working in the visual effects industry professionally since 2005. I do lighting, compositing, and digital matte painting for Blizzard’s cinematics on games such as Overwatch, World of Warcraft, Diablo 3, Starcraft 2, Hearthstone, and Heroes... read more → ...Read More

Bryan Wynia

Tripwire Interactive, Lead Character Artist

Bryan is currently working as a Lead Character Artist at Tripwire Interactive. Previously he worked on God of War at Sony Santa Monica, and at Naughty Dog where he contributed to Uncharted 2 and Uncharted 3. He also works as a freelance Character Designer and Sculptor. Some of... read more → ...Read More

Becky Graham

Double Negative - London, 3D Sequence Supervisor

Becky Graham is CG Sequence Supervisor at Double Negative. She has over sixteen years experience in the visual effects industry, working on films such as The Da Vinci Code, Inception, Total Recall, Exodus: Gods and Kings. Her first roles as Matchmove, Animator and Lighting Artist were on the... read more → ...Read More

Glauco Longhi

Santa Monica Studio, Senior Staff Character

Glauco Longhi is a traditional and digital sculptor, with more than 10 years of experience, currently employed as a Senior Character Artist at Sony Santa Monica Studio, working on God of War franchise. He is a former Naughty Dog artist, where he contributed to the Uncharted 4 title. ...Read More

Richard Scott

Axis Animation, CEO & CO-FOUNDER

Richard has spent his entire working life in the creative world – which is an ideal experience to provide vision and leadership across Axis Animation, axisVFX and Flaunt Productions. Richard co-founded Axis in 2000 in partnership with Dana Dorian, Stuart Aitken and Graham McKenna, following a career in... read more → ...Read More

Audrey Ferrara

MPC, DFX Supervisor

Audrey is currently a DFX supervisor at MPC, where she recently completed work on “Alien: covenant” and “Passengers.” Prior to joining MPC in 2011, she worked as a generalist TD and supervisor at BUF Compagnie, Paris. Over the last decade, Audrey has contributed to movies such as "Avatar",... read more → ...Read More

Jean PascalLe Blanc

Animal Logic, Look Development Supervisor

Jean-Pascal (JP) Leblanc has two decades of experience as a dedicated professional in the Animation and VFX industry. As a graduate from Montreal’s NAD School of Digital Arts, Animation and Design in the late 90s, he began his career as a digital artist for Tube Images, working on... read more → ...Read More

Allison Rutland

Pixar, Senior Animator

Allison grew up in Canada and has always been interested in drawing and animation. She studied animation at Sheridan College and worked on television shows, commercials and films in Toronto and London. She started at Pixar in 2009 and has worked on TS3, Brave, Monsters University, Inside Out,... read more → ...Read More

Paul Fedor

Microsoft, Senior 3D Art Lead

Paul Fedor studied Illustration at Parson’s School of Design, and has been part of the computer graphics industry since 1993. Working in a broad range of fields, Paul went from Broadcast Designer to “A” list film director early in his career. His commercials and most notably his unconventional... read more → ...Read More

Shelley Andagan

3DPaint/FX, Head Of Post Production & Operations

As Head of Post-Production & Operations of 3DPaint/FX, Shelley Andagan directs and manages the company’s worldwide workflow processes and personnel while also coordinating strategic planning and brand alliances. While at 3DPaint/FX, she managed the completion of over 20 VR projects. These 360 films range from scripted to documentary-style... read more → ...Read More

Paul Braddock

Animal Logic, Lead Artist

Paul Braddock has been a VFX professional for 15+ years, specializing in digital sculpting, design, and asset creation. In addition to VFX work, Paul is passionate about producing his own personal work, incorporating 3D printing, photography, and other media. ...Read More

Paul Oakley

Pixar, Senior Animator

Paul started working at MillFilm as a runner way back in 2000 having no CG experience, armed only with a degree in Fine Arts and a passion for Visual effects. After a brief period of making coffee and asking questions with lots of late night's training himself. He... read more → ...Read More

Cliff Schonewill

Santa Monica Studio , Senior Environment Artist

Cliff is very happy and proud to be hard at work in an industry which he considers to be the home of some of the best artists in the world. To create real time experience-able interactive immersive artificial worlds, in all their complexity is a fusion of technology... read more → ...Read More

Devon Fay

Riot Games, Lead Environment Artist

After graduating from the Gnomon School of VFX, Devon Fay started his career in Blizzard Entertainment’s film department. He began working on matte-painted environments for projects such as Starcraft II: Wings of Liberty and World of Warcraft: Cataclysm. Devon continued his work at Blizzard as a Matte Painting... read more → ...Read More

Michael Chang

Michael Chang, Concept Artist

Working in game & design industry for concept art, illustration & 2D graphic for the past 12 years. Co-operated with companies all over the world, hence participating in different shipping game titles for different console platforms such as Demon’s Souls((PS3), Ninja Blade (Xbox 360), Dark Souls series (PS3... read more → ...Read More

Yann Provencher

Weta Digital, Head of Texture Department

“Originally from Canada, Yann has spent the past fifteen years working in the VFX industry as a Texture and Look Development artist. The last eight years saw him step up to lead and supervisor roles for studios including Animal Logic and Lucasfilm. He is currently working at Weta... read more → ...Read More

Hamish Beachman

Weta Digital, Lead Environment Artist

Hamish Beachman has been in the visual effects industry for over ten years. He has worked at National Geographic Magazine, Binary Star, and spent four years as Lead 3D at Yukfoo Animation. Since joining Weta in 2009, he has worked on Avatar, Rise of the Planet of the... read more → ...Read More

Noah Vice

Rising Sun Pictures, Head of Look-Dev & Lighting

Noah Vice is an award winning Digital Artist currently working at Rising Sun Pictures. He began his artistic career 15 years ago in Australia where he worked in computer games. He quickly moved to cinematics and then commercials, earning numerous awards including the coveted Gold Clio. ...Read More

Andrew McDonald

Industrial Light & Magic, CG Supervisor

Andrew is a CG Supervisor at Industrial Light & Magic and co-founder of The Rookies. He has a background in industrial design and animatronics. The majority of his professional career has been focused on the asset pipeline at studios such as Moving Picture Company, Animal Logic and Ambience... read more → ...Read More

Mariano Steiner

Freelancer, Freelancer Sr. Character Artist / Digital Sculptor

I am currently a freelancer Senior Character Artist/ Digital Sculptor. Previously he was anartist at Rockstar Games. He has work on great projects such as Ryse: Son of Rome, Dead Island and is now working on Red Dead Redemption 2. ...Read More

Craig Robinson

Foundry, CEO

Craig Rodgerson joined Foundry in October 2017 as CEO to lead Foundry’s ongoing strategic direction of building and developing its innovative product offering. Craig has 25 years’ experience within the software and technology enabled services industries, with an impressive track record of launching new products to market and... read more → ...Read More

Mike Henry

Bigpoint GmbH, Director of Art

Mike has worked in games, comics, animation, and toys for over 15 years. Originally wanting to be a comic book artist like his heroes, Mike ended up finding a home in ideation and concept art. After a period in studios and freelancing, he co-founded Big Menace Industries, an... read more → ...Read More

Scott Mitchell

Reflector Entertainment, Animation Director

Scott has been in the animation industry for 14 years. He got his start in classical animation working contracts for various commercial and television clients such as Disney, Spumco, and Kelloggs. He made the jump into 3D and the gaming world at Ubisoft Montreal in 2004 working on... read more → ...Read More

Sol Rogers

Rewind, Founder/CEO

Sol Rogers is CEO and Founder of REWIND, an award-winning immersive content studio. Known for pushing the boundaries of innovative content creation, REWIND’s acclaimed immersive projects include BBC Home: a VR Spacewalk, the launch of Jaguar I-PACE and Ghost in the Shell VR. Sol is Chair of Immerse... read more → ...Read More

Philip Straub

Monolith Studios, Director of Art at Warner Bros

With experience spanning 21 years, Philip Straub is the Director of Art at Warner Bros. Interactive Entertainment, and recently shipped the award-winning title Middle-earth: Shadow of Mordor. Having helped establish the tone and art direction for countless worlds, his work has been featured in video games, over 30... read more → ...Read More

Greg OConnor

Method Studios -Sydney, CG Supervisor

Greg started his career in VFX in 2005 when, after self-training himself as a CG Artist, he set up his own CG Asset shop creating elements for TV Commercials and Corporate Presentations. In 2008 Greg joined the animation studio Flying Bark Productions working on a variety of animated... read more → ...Read More

Josh Simmonds

Method Studios - Melbourne, VFX Supervisor

Over the course of his 20 years in animation and visual effects, Josh has acquired extensive experience across a diverse range of projects, from advertising through to long-form TV and film. After a period working in Sydney and London, Josh jumped at the opportunity to return to Melbourne... read more → ...Read More

Matt Allen

Monolith Productions (WB Games), Director of Technical Art

Matthew Allen is a 19-year game industry vet, who recently shipped the award-winning game Middle-earth: Shadow of Mordor. Originally hired as a concept artist for Monolith’s first 3D game, Shogo: Mobile Armor Division, he has spent the last two decades blurring the lines between art, engineering, sound design,... read more → ...Read More

Steve Beran

NetherRealm Studios, Director of Art

Working with our team at NetherRealm Studios means working with industry leaders – dedicated professionals at the top of their game striving to make AAA gaming experiences. One of those leaders is Steve Beran, the Director of Art. He has been with the company for 25 years with... read more → ...Read More

Steven Manship

Ninja Theory, Lead Cinematics

Steven has been in the video games industry for around 15 years. Trained in 2D animation he made the move to computers and 3d after graduation and began working in London in various games studios. After some time at Rockstar Vienna and Eurocom he is now the Lead... read more → ...Read More

Justin Holt

Method Studios - Vancouver, Texture Supervisor

Justin Holt began his career as a lighting technical director working at Rhythm & Hues Studios on the Academy Award Winning Animated Feature HAPPY FEET. However, his passion for textures landed him a gig as a texture painter on his second feature film, THE KINGDOM. From there Justin... read more → ...Read More

Clint Reagan

Halon Entertainment, Previz Postviz Supervisor

Whether Previs, Postvis, Pitchvis, or Techvis—and rooted in his formative Walt Disney Animation Studio experience—Clint’s storytelling and collaboration talents have been relied upon by such directors as James Mangold on Knight and Day and Logan, J.J. Abrams on Star Wars: The Force Awakens, Ridley Scott on Prometheus, and... read more → ...Read More

Melissa Sterry

Bionic City, Design Scientist, Futurist, Writer, Designer

Design scientist, systems theorist, and planetary futurist Melissa Sterry is recognised as a world leading authority on the science, technology and thinking that could help build a brighter future. The founder of biodesign research, practice and arts platform Bionic City®, her career has been spent working with leading-edge... read more → ...Read More

Victor Hugo Sousa

Iron Studios, Senior Character Artist

He specializes in modeling and texturing. For the last 4 years has been doing sculptures for Marvel/Disney, DC, Lucasfilm, Sony and other licenses working for Iron Studios, XM Studios, Pop Culture Shock Collectibles and others. ...Read More

Duarte Elvas

Sarofsky, Motion Designer

Duarte Elvas is a motion designer based in Chicago who specializes in main title design. Duarte studied Film and Television at the Savannah College of Art and Design (SCAD) and, after graduation, he began his career in the broadcast industry as a motion graphics designer in Portugal. He... read more → ...Read More

Dennis Muller

ILM Vancouver, Lighting TD

Dennis Müller was born in a small town in the northern part of Germany. In high school, he discovered his passion for movies. He started making short films with his friends in front of a home made green screen in his basement. This led to different job opportunities... read more → ...Read More

Markus Kranzler

Pixar, Technical Director

Markus first started in Visual Effects while he was studying mathematics. For his thesis he used that understanding to implement Spherial Harmonics Lighting in RenderMan at Trixter in Munich. After finishing his degree he went on studying Technical Directing at the Filmakademie Baden-Wuerttemberg. There he worked on a... read more → ...Read More

Fredrik Limsater

ftrack, Founder

Fredrik Limsäter is the CEO and founder of ftrack – a scalable cloud-based project management solution used in the media & entertainment industry to help creative teams meet the ever-increasing demands of production tracking. Before heading up ftrack, Fredrik was the CTO and co-owner of Scandinavia’s biggest VFX... read more → ...Read More

Steve Beck

Electric Theatre Collective, Head of CG

Stephen Beck (ETC LA Head of CG) has worked in the commercials/film industry for almost 13 years. Starting as a Jr Animator at Animal Logic, Stephen worked on films such as 300, 28 weeks later, Knowing, as well as award winning commercials. Eventually moving to LA and subsequently... read more → ...Read More

Alwyn Hunt

The Rookies, Co-founder

Alwyn is co-founder of The Rookies. He has a background in fine arts and has been in the industry for over 15 years. He has worked at a number of studios around the world including Sony Imageworks, The Moving Picture Company, Double Negative, Animal Logic, Rising Sun Pictures... read more → ...Read More

Fabio Zangla

Framestore, CG Supervisor

A budding graphic designer and programmer, Fabio launched his career as a 3D generalist at a studio specializing in commercials and music videos in his native Italy. He was quickly absorbed into the international film industry, moving to Animal Logic in Australia as a Lighting TD on Academy... read more → ...Read More

Wade Ryer

Framestore, Rigging Supervisor

Wade is the Rigging Supervisor for FrameStore Los Angeles where he oversees rigging for Framestore’s Integrated Advertising division. He also teaches an online character rigging workshop. With over 20 years of career experience in animation that expands over three continents, Wade has worked in cities such as New... read more → ...Read More

Funny Schütt

Ubisoft, Lead Animator

Funny has been working in the Animation industry for the past 12 years. She first started career in TV animation and got then into video games at Ubisoft Montréal where she has been working since 2009 as a Cinematic and Gameplay animator on various AAA games like the... read more → ...Read More

Zeina Masri

Freelance, Senior/Lead Character Animator

Zeina is most passionate about Animation and making memorable performances that connect with the audience. She works at MPC a leading VFX studio for photorealistic animation, delivering vividly expressive and meaningful characterization to a cast of celebrated CG animals. Before MPC, Zeina had the distinct pleasure of animating... read more → ...Read More

Martin Newcombe

Animal Logic, Senior Surfacing Artist

Martin is a Senior Surfacing Artist at Animal Logic and has been working in the VFX industry since 2003 for companies such as MPC, Weta Digital and Animal Logic. Martins credits include, Harry Potter, The Chronicles of Narnia: Prince Caspian, Sweeney Todd, The Great Gatsby, The Hobbit: Battle... read more → ...Read More

Paul Paulino

Method Studios, Texture & Look dev Artist

Paul H. Paulino is a Texture Painter, born and raised in Almenara, Minas Gerais, Brazil. He is currently living in Vancouver, BC - Canada, working at Method Studios. He spent a large part of his life working in photography, motion graphics, and cinema. After graduating in advertising in... read more → ...Read More

Alexandra Stautmeister

Studio Soi, Producer

Alexandra Stautmeister is currently working at Studio Soi in Germany, being part of the production team for the TV series “The Amazing World of Gumball”. Mixed media projects always caught her attention, probably due to her start in the live-action film industry in 2005, before exploring the broad... read more → ...Read More

Viktoria Piechowitz

Bron Animation, Lead Set and Prop Modeler

Originally from Germany, I was studying CG Arts at the Animation Workshop in Denmark. I always had an interest in architecture and stylized designs. Early in my studies I realized that, unlike my classmates, I put all my love and details into my environments rather than my characters.... read more → ...Read More

Anna Cronin

BBC Worldwide, Digital Commissioner

Creatively driven, commercially focused and entrepreneurial in approach, a senior digital and broadcast executive who has designed and delivered digital businesses, strategies, papers and product portfolios for networks and global brands, including launching a new multi-platform TV and video streaming network in 2014. Completed Google's global Digital Marketing... read more → ...Read More

Shoko Hara

Uki Uki, Animation Director

Shoko Hara was born on June 28, 1988, in Okayama / Japan. She moved with her family to Germany at Lake of Constance when she was 10 years old. 2012 she obtained her Bachelor of Arts in Media Design at the DHBW Ravensburg. With her graduation film „Abita“... read more → ...Read More

Chris van Dyck

CVDVFX - Vancouver, Founder

Chris van Dyck is a Vancouver-based VFX Artist & Supervisor in the commercial, film, and television industry. With over 13 years of experience, he has worked at some of the top studios around the world: WETA Digital, Industrial Light & Magic, MPC, Method, Rising Sun Pictures, Animal Logic,... read more → ...Read More

Tosh Elliot

Double Negative, Senior Character Artist

Tosh Elliott is a senior character and creature modeller who has created both CG and physical models for the film industry.  She currently works at Double Negative where she has been since 2008. The first 8 years in London and more recently she came to help set up the Vancouver office. Before this, Tosh... read more → ...Read More

Justin Mohlman

The Rookies, Creative Director

Justin has over 15 years of experience in the video gaming world, contributing to 20 plus titles at studios throughout the Midwest. You can find his work in legacy franchises, such as Tony Hawk, Kingdom Hearts and Mortal Kombat as well as other AAA titles like Singularity and... read more → ...Read More

Benjamin Barbelet

Triaii Prod, Author / Director

I studied in ArtFx, a school based in Montpellier, France. After 4 years and a short movie co-directed with three other students, I worked as a Compositing Artist in Paris, London and in Belgium for about ten studios such as Illumination MacGuff, One of Us, Machine Molle, CGEV,... read more → ...Read More

Aton Lerin

ILM - Vancouver, Senior Creature TD

As a Senior Creature Technical Director at Industrial Light & Magic, Aton Lerin is responsible for the development of CG characters with a focus on rigging and simulation. In addition, he contributes to ILM's rigging pipeline development. Aton's enjoyment of his work carries over to helping people get... read more → ...Read More

Markus Thorsen

Markus H.Thorsen Mediadesign , Post producer | Motion designer

Markus H. Thorsen is a motion graphics artist from Oslo, Norway. He has been working with photography, film, visual effects, 3D-graphics and animation for the past 10 years. Markus has a BA(Hons) in Visual Communications from Edinburgh College of Art, and a bachelor in 3D-graphics from Westerdals Oslo... read more → ...Read More

Christina Rzewucki

Rising Sun Pictures, Texture & Look dev Artist

Christina Rzewucki is a Texture and Look Development Artist at Rising Sun Pictures. She commenced study in Adelaide, Australia, following a change in career paths from the veterinary industry. During her graduate year at the AIE, she spent her spare time studying the craft, running 3D classes for... read more → ...Read More

Carrie Mok

3D Artist Magazine, Editor

Carrie is Editor of 3D Artist magazine, one of the top publications in the world for CG tutorials, behind-the-scenes access on the tools behind the biggest movies and games and inspirational 3D art. ...Read More

Alberto Villanueva Galindo

IDEA architecture office, Founder

Alberto Villanueva is an architect, academic and researcher in London, UK. After completing master’s studies in architecture and environment design in Madrid and London, he started his own practice, IDEA architecture office, combining it with his work as a lecturer and researcher. His expertise covers technical and innovative... read more → ...Read More

Kirill Tokarev, Editor-in-Chief

Kirill Tokarev is the co-founder and editor-in-chief of – the leading game development media, concentrating its efforts on showing the incredible work and craftsmanship, which goes into every single game asset. Over the years Kirill had the pleasure of interviewing some of the best game artists in... read more → ...Read More

Rico Suyang Wang

, Freelance, Modeling and Texturing Artist

Rico has been in the Art industry since 2013, working on projects with studios such as Kabam Asia, DeePoon VR. He started in fine art and now his specialties span across all aspects of the game pipeline. He is most passionate about VR experiences and loves learning more... read more → ...Read More

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