Rookie Awards 2024 - Open for Entries!
Filippo Ferrarini
Filippo Ferrarini

Filippo Ferrarini

  Italy

What I want to do? Working as a 3d character artist for games, and make stuff that people can enjoy playing.

I am a 3D artist working on both hard surface and organics, mostly for characters, but also props and environments. I am able to work on both low and high poly meshes, create texture of several types, create basic/mid level riggings and do simple animations.

Learning: Side Academy

Skills: Adobe After Effects Adobe Photoshop Adobe Substance Painter Autodesk Maya Keyshot Marmoset Marmoset Toolbag Marmoset Toolbag 3 Marvellous Designer Marvelous Designer Photoshop Substance 3D Painter Unreal Engine 4 Vray XGen Xgen Interactive Zbrsuh ZBrush

Expertise: 3D Animation

Portfolio of the Week

  • Skipped Debut N/A
  • Leveled up to Player N/A
  • Leveled up to Contender Mar 20, 2021
  • Leveled up to Rookie TBD
  • Pro TBD

Experience

3D modeler - 3DC LTD
London (UK) | Jun 2020 - Sep 2020

Internship from remote where I sculpted several miniatures for 3D printing.

Lecturer - Accademia di Belle Arti di Verona
Verona (IT) | Mar 2022 - Oct 2022

Semester as Digital Animation Techniques course lecturer, where I teached basic animations (such as idle/walking loop, lip sync, blend shape

Freelancer 3D artist
Verona (IT) | Nov 2022 -

As freelancer 3D artist, I got any request from modeling/sculpting, texturing, rigging and 3D animations.

Current Education

Side Academy
Class of 2019

Feeling Inspired? Upload a new project!

+ New Project