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Game of the Year - Winners 2018

Congratulations to the following winners selected by
the official judging team.
All Results

Game of the Year – PC & Console – Winner
Lyra: The Traitor Lyngrave

Lyra: The Traitor Lyngrave is a non-linear narrative driven game with turn based combat. As the player encounters new characters, they will face hard decisions that can have drastic consequences. Set amidst a ferocious civil war, the player must choose what lies ahead for the two protagonists, and even their country as a whole.

 University of Hertfordshire
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Game of the Year – PC & Console – Runner Up
Falling Sky

Falling Sky is a cinematic 3D mystery game developed at the National Film and Television School [NFTS] and led by Jonathan Nielssen as the director and sole game developer. The project uses Unreal Engine and motion capture technology in the attempt to create an immersive narrative-driven drama with a Twin Peaks’ infuence and elements of open world adventure.

National Film & Television School, Norway.
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Game of the Year – Virtual Reality – Winner
TerraChi

TerraChi is an interactive VR experience that transports the user to a stylised world where Tai chi inspired moves and biometrics allow the user to change the world around them.

UTS Animal Logic Academy
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Game of the Year – Virtual Reality – Runner Up
Althea

Althea is a VR cooperative, puzzle-solving game made with Unity3D in two weeks. It can be played by two players on Oculus. They will role-play as two asymmetrical characters, a fairy who can use magic to draw glyph and purify poisonous puddles, and a dryad who can throw rocks and activate trigger plates.

 Carnegie Mellon University
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Game of the Year – Mobile – Winner
Project H.O.R.D.E.

Project H.O.R.D.E is a top-down shooter played from an isometric view.
It has a strong emphasis on cooperative play and can be played online and cross-platform by up to five players. You play as a squad of Space Marines, marooned aboard a derelict Space Station occupied by alien hordes. To survive, you and your squad must defend the life support station and its power reserves – or it’s lights out.

MAGES Institute of Excellence
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Game of the Year – Mobile – Runner Up
80s Runner

This is an infinite running game of genre arcade and running. I chose this type as my first game genre because it seems pretty easy for me in development. The point is to collect more coins and beat the high score of other players.

Ivan Franko National University of Lviv
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Judges Comments

I wish that we can add a feature that allows us to actually play the game, I’m so tempted.
Rico Suyang Wang
All the entries were really on to something – it’s great to see everyone thinking about VR in different ways.
Sol Rogers

Game of the Year – PC & Console – People’s Choice

Voted by the general public using our Facebook Gallery voting system.

Mercand

Mercand is an economic management game which takes place the county of Forez (France) during the hundred years war.  The player will embody a merchant who will take economic control of the region with the goal of establishing his own business empire.

ArtFX
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Game of the Year – Virtual Reality – People’s Choice

Voted by the general public using our Facebook Gallery voting system.

Irul – The Dawn of Darkness

rul – The Dawn of Darkness is about experiencing great power with which the player will lead his own tribe in the path of good and preventing his land and the people from the destruction of dark forces of evil.

Wellington Institute of Technology
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Game of the Year – Mobile – People’s Choice

Voted by the general public using our Facebook Gallery voting system.

Learning Curve with Amazon Alexa

For parents, one of the many things they are responsible for is their children’s education. However, setting aside time to do homework with your child can be a struggle. That’s where Learning Curve comes in.

Miami Ad School
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