Thomas Van Nuffel
Terra Nova - Dynamic in-game environment builder
I created a terrain and environment engine for use in photo-realistic city building and sandbox games. The philosophy of the industry has been shifting from static assets to procedural assets and textures. I want to bring that same philosophy to the player's hand and allow the player to create a triple-A quality world.

More information and a feature breakdown is available here:
You can play around with a build here:

This is done in Unreal Editor 4. 
Textures are Substance Designer and b2m. 
Foliage is SpeedTree. 
UI is Photoshop

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