This is a deathmatch map made for Unreal Tournament using Unreal ofcourse.
This was the first time i did level decoration/environment work. Goal was to work as efficiently as possible, while having a good level layout and not letting meshes bother gameplay. Really wish I had more time for this. Many things I'd like to improve but I don't think ill be coming back to this soon. Materials need the most improvement.
Everything including meshes, materials, level design, etc. was done by me, except for the plants, particle effects and ofcourse the UT weapons/pickups.