Marie Tyrions
This was quick personal project.
 I wanted to visualize a character I had been thinking about for a long time, my initial drawings left me with a sence of direction where I wanted Gaoul to go, it was the moment I created him in zbrush in high poly, all the pieces seemed to fit together.
 This is still a work in progress, further updates will follow soon.

Zbrush: texturing / polypaint, unwrapping, details
Maya: rendering with Vray, scene buildup

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