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Paris Café
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Paris Café

Richard Bielawski
by richardbielawski on 9 May 2024

So I wanted to challenge myself by making a project in one weekend while exploring tools I've had less experience with. The result uses Vellum for fluid and cloth simulations, combined with the shallow water solver and a good sprinkle of POP simulations.

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For the "Paris Café" project during my Rebelway Fluid FX course, time was tight due to my ongoing Master's project at ArtFX. I squeezed it into a single weekend, aiming for a visually catchy scene despite cinematography not being my primary skillset. To jumpstart the creative process, I embraced AI and used Stable Diffusion to generate a reference image that served as my inspiration for the project.

The workshop covered rain simulations, including techniques for creating realistic rain on surfaces, meshing fluids, and using the shallow water solver. I also learned about the main pop rain simulation. In addition, I explored incorporating Vellum for the awning and splashes to further enhance the effect.

My procedural setup for the splashes. They were instanced on a POP sim that used the age to define the pscale.

To optimize rendering time, I leveraged Megascans for props and textures. However, I wanted to add a touch more life to the environment and address time constraints. Here's where Stable Diffusion came in: I used it to texture the cafe window, populate the apartment interior, and add subtle imperfections to the building facade.


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